For 5 turns, 3x ATK for Attacker and Devil types; For 5 turns, 1.5x orb move time; For 5 turns, 1.5x RCV
For 2 turns, bypass void damage shield effects; For 2 turns, 3x ATK for Attacker and Devil types
2.1x HP for Dark Att.; 26x ATK when 7 or more combos; Reduce damage taken by 50% when matching Dark and Wood; 3,000,000 additional true damage when matching Dark and Wood
Leader Effective HP Ratio ×4.2000