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5063 / 3824 / 97
Create 5 Light and Heal orbs; Enhance all Light and Heal orbs; For 1 turn, bypass void damage shield effects
× 4.0000
7088 / 5162 / 131
6582 / 4971 / 126
5063 / 3824 / 97
Create 5 Light and Heal orbs; Enhance all Light and Heal orbs; For 1 turn, bypass void damage shield effects
5x ATK when matching 5 or more connected Light orbs; Increase combo by 4 when matching 5 or more connected Light orbs at once; 4x all stats for Light Att.
× 4.2000
8837 / 4860 / 338
8206 / 4680 / 325
6312 / 3600 / 250
For 1 turn, 4x ATK for this monster; For 1 turn, bypass void damage shield effects; Enhance all orbs
25x ATK and reduce damage taken by 50% when matching Fire and Wood; 1 additional true damage when matching Fire and Wood; 2.1x HP for Dragon and Attacker type
× 4.0000
9384 / 5130 / 0
8714 / 4940 / 0
6703 / 3800 / 0
For 1 turn, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Fire, Wood, and Jammer orbs
11x ATK and reduce damage taken by 50% when matching Wood and Fire; Increase combo by 3 when matching Wood and Fire; 2x all stats for Physical and Attacker type
5621 / 3797 / 404
For 1 turn, no skyfall; For 1 turn, only Wood, Dark, and Heal orbs will appear; Replace all orbs
× 4.0000
7560 / 4320 / 999
7020 / 4160 / 962
5400 / 3200 / 740
For 2 turns, Poison orbs are more likely to appear by 15%; For 2 turns, bypass void damage shield effects; Enhance all Wood orbs
25x ATK and reduce damage taken by 50% when matching 6 or more connected Wood orbs; 5,000,000 additional true damage when matching 6 or more Wood orbs; 2x HP for Wood Att.
× 4.0000
7869 / 5126 / 545
7307 / 4936 / 525
5621 / 3797 / 404
For 1 turn, no skyfall; For 1 turn, only Wood, Dark, and Heal orbs will appear; Replace all orbs
24x ATK and reduce damage taken by 75% when matching 6 or more connected Wood orbs; Increase combo by 2 when matching 6 or more connected Wood orbs at once; 1 additional true damage when matching 6 or more Wood orbs
5877 / 3741 / 664
Delay enemies' next attack by 2 turns; Enhance all orbs; Lock all orbs; For 2 turns, reduce damage taken by 75%
× 4.0000
8228 / 5050 / 896
7640 / 4863 / 863
5877 / 3741 / 664
Delay enemies' next attack by 2 turns; Enhance all orbs; Lock all orbs; For 2 turns, reduce damage taken by 75%
24x ATK and reduce damage taken by 50% when matching 5 or more connected Dark orbs; 1 additional true damage when matching 5 or more Dark orbs; Gain Resistance-Bind+ for Devil type.; 2x HP for Devil type
× 4.0000
7050 / 5940 / 197
6546 / 5720 / 190
5035 / 4400 / 146
For 1 turn, 3x ATK for this monster; For 1 turn, 3x ATK for Fire and Dark Att.; For 1 turn, bypass att. absorb shield effects; Enhance all orbs
[Board becomes 7x6] 4x HP for Dragon type; 22x ATK when matching 5 or more connected Fire or Dark orbs
6030 / 4065 / 271
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
× 4.0000
8442 / 5488 / 366
7839 / 5285 / 352
6030 / 4065 / 271
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
22x ATK and 4x RCV and reduce damage taken by 50% when matching 5 Fire or Dark orbs in an L shape; Add 3 combos when matching 5 Fire or Dark orbs in an L shape; 2x HP for Attacker type
5573 / 3395 / 498
For 1 turn, 8x ATK for Light Att.; For 1 turn, increase combo count by 8; Charge all allies' skills by 3 turns
× 5.0000
9201 / 5218 / 710
8544 / 5025 / 684
6572 / 3865 / 526
Delay enemies' next attack by 1 turn; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for all monsters
[Unable to erase 3 orbs or less] 5x ATK when matching 5 or more connected Dark orbs; If all team members have different rarities,5x all stats
3246 / 2546 / 367
; For 5 turns, 2x orb move time; Charge all allies' skills by 1 turn; Enhance all orbs
× 3.5714
5519 / 4201 / 605
5194 / 4074 / 587
3246 / 2546 / 367
; For 5 turns, 2x orb move time; Charge all allies' skills by 1 turn; Enhance all orbs
20x ATK and reduce damage taken by 72% when matching 5 or more connected Light orbs; 10,000,000 additional true damage when matching 5 or more Light orbs; Increase orb movement time by 5 seconds
3259 / 3146 / 0
For 1 turn, bypass void damage shield effects; Unlock all orbs; Change the 2nd column from the right to Wood orbs
× 3.8462
5540 / 5191 / 0
5214 / 5034 / 0
3259 / 3146 / 0
For 1 turn, bypass void damage shield effects; Unlock all orbs; Change the 2nd column from the right to Wood orbs
20x ATK and reduce damage taken by 60% when 7 or more combos; Reduce damage taken by 35% when matching 2+ Wood combos; Increase combo by 3 when matching 2+ Wood combos
6257 / 3879 / 0
For 1 turn, no skyfall; For 1 turn, Dark orbs are more likely to appear by 25%; For 1 turn, increase combo count by 5; Replace all orbs
× 4.4000
8760 / 5237 / 0
8134 / 5043 / 0
6257 / 3879 / 0
For 1 turn, no skyfall; For 1 turn, Dark orbs are more likely to appear by 25%; For 1 turn, increase combo count by 5; Replace all orbs
23x ATK and reduce damage taken by 50% when matching 5 or more connected Dark orbs; Increase combo by 4 when matching 5 or more connected Dark orbs at once; 2.2x HP for Devil type
7172 / 5104 / 189
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, 5x ATK for all monsters
× 4.4444
7172 / 5104 / 189
For 1 turn, this monster's damage cap becomes 7,000,000,000; Unlock all orbs; Change the far left column and the far right column to Light orbs
27x ATK and reduce damage taken by 10% when matching 5 or more connected Light orbs; Increase combo by 3 when matching 5 or more connected Light orbs at once; 1 additional true damage when matching 5 or more Light orbs; 4x HP for Light Att.
× 3.3333
3672 / 3002 / 415
For 1 turn, reduce damage taken by 100%; Change to [9876] for the duration of the dungeon
20x ATK and reduce damage taken by 10% when matching 5 or more connected Light orbs; Increase combo by 2 when matching 5 or more connected Light orbs at once; 3x HP for Light Att.
5000 / 5000 / 0
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
4063 / 3034 / 264
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; Delay enemies' next attack by 2 turns; Enhance all orbs
× 3.3333
5688 / 4096 / 356
5282 / 3944 / 343
4063 / 3034 / 264
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; Delay enemies' next attack by 2 turns; Enhance all orbs
4x ATK when 7 or more combos; 1,000,000 additional true damage when matching 7 or more combos; 6x ATK and reduce damage taken by 70% when matching 4 or more colors
4562 / 2698 / 324
Reduce unable to match orbs effect by 9,999 turns; For 1 turn, +0.3x ATK for each Fire or Water card in team
× 3.3333
6387 / 3642 / 437
5931 / 3507 / 421
4562 / 2698 / 324
Reduce unable to match orbs effect by 9,999 turns; For 1 turn, +0.3x ATK for each Fire or Water card in team
4x ATK and reduce damage taken by 70% when 8 or more combos; 5x ATK and increase combo by 3 when matching 5 or more connected Fire orbs at once
× 0.3100
8680 / 5805 / 135
8060 / 5590 / 130
6200 / 4300 / 100
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
+0.31x HP & RCV for each instance of God or Devil in team; 10,000,000 additional true damage when matching 5 or more combos; 27x ATK when 5 or more combos
1000 / 1000 / 1000
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
5600 / 2500 / 120
For 1 turn, +0.15x ATK & RCV for each instance of Physical, Attacker, or Devil in team; Change Light orbs to Dark orbs
× 4.0000
10640 / 4625 / 222
10080 / 4500 / 216
5600 / 2500 / 120
For 1 turn, +0.15x ATK & RCV for each instance of Physical, Attacker, or Devil in team; Change Light orbs to Dark orbs
[Fixed 6 second movetime] 20x ATK for Devil type; Reduce damage taken by 75% when matching 2+ Dark combos; Increase combo by 5 when matching 2+ Dark combos
4032 / 3024 / 0
Delay enemies' next attack by 3 turns; Unlock all orbs; Change all orbs to Fire, Wood, and Heal orbs
× 3.3333
7045 / 6107 / 0
6542 / 5881 / 0
5032 / 4524 / 0
Delay enemies' next attack by 3 turns; Unlock all orbs; Change all orbs to Fire, Wood, and Heal orbs
[Board becomes 7x6] 2.5x all stats for Dragon type; 8x ATK and reduce damage taken by 25% when matching Fire and Wood
3421 / 2697 / 364
Self-delay active skills by 1 turn; For 5 turns, increase ATK by 20% for each Resistance-Poison awakening on the team; Change Water orbs to Wood orbs
× 4.0000
7589 / 4991 / 491
7047 / 4806 / 473
5421 / 3697 / 364
Self-delay active skills by 1 turn; For 5 turns, increase ATK by 20% for each Resistance-Poison awakening on the team; Change Water orbs to Wood orbs
3x HP for Wood Att.; 22x ATK when 6 or more combos; Reduce damage taken by 25% when matching 6 or more connected Wood orbs; Increase combo by 3 when matching 6 or more connected Wood orbs at once
6277 / 3841 / 314
Reduce HP by 50%; For 1 turn, reduce damage taken by 100%; For 3 turns, bypass damage absorb shield effects
× 0.2200
6477 / 4341 / 714
Unlock all orbs; Create 9 Dark orbs over non Heal orbs; Lock all Dark orbs
+0.22x HP & RCV for each instance of Balanced, God, or Devil in team; 24x ATK and increase combo by 4 when matching 5 or more connected Dark orbs at once
× 0.2200
4277 / 2341 / 24
Reduce HP by 50%; For 2 turns, reduce damage taken by 100%; Change to [7441] for the duration of the dungeon
+0.22x HP & RCV for each instance of Balanced or Devil in team; 15x ATK when matching 5 or more connected Dark orbs
4435 / 2995 / 478
For 1 turn, Dark orbs are unmatchable; For 2 turns, bypass damage absorb shield effects; For 2 turns, 3x ATK for Fire Att.
× 4.0000
8310 / 4719 / 645
7716 / 4544 / 621
5935 / 3495 / 478
For 1 turn, Dark orbs are unmatchable; For 2 turns, bypass damage absorb shield effects; For 2 turns, 3x ATK for Fire Att.
20x ATK and 2x HP for Fire Att.; reduce damage taken by 50% when matching 5 orbs in an L shape; Add 4 combos when matching 5 orbs in an L shape
5840 / 3860 / 150
For 3 turns, reduce damage taken by 50%; For 3 turns, 3x ATK for Water Att.; Delay enemies' next attack by 3 turns
× 4.0000
9576 / 15606 / 202
8892 / 15028 / 195
6840 / 11560 / 150
For 3 turns, reduce damage taken by 50%; For 3 turns, 3x ATK for Water Att.; Delay enemies' next attack by 3 turns
3x all stats for Water Att.; 8x ATK and reduce damage taken by 25% when 7 or more combos; 6,000,000 additional true damage when matching 7 or more combos
4000 / 2000 / 0
For 3 turns, Light orbs are more likely to appear by 25%; Delay enemies' next attack by 3 turns
4565 / 1705 / 325
For 5 turns, increase combo count by 4; For 5 turns, reduce damage taken by 35%
× 3.0000
7760 / 2813 / 536
7304 / 2728 / 520
4565 / 1705 / 325
For 5 turns, increase combo count by 4; For 5 turns, reduce damage taken by 35%
[Board becomes 7x6] 3x HP & RCV for Wood Att.; 4x ATK when 4 or more combos up to 20x at 12 combos
5065 / 1895 / 65
Change Heal, Jammer, Poison, and Mortal Poison orbs to Fire orbs; For 1 turn, reduce damage taken by 75%
× 2.0000
5065 / 1895 / 65
Charge all allies' skills by 3 turns; Change to [5802] for the duration of the dungeon
2x ATK when 4 or more combos up to 8x at 10 combos; 3x ATK and reduce damage taken by 50% when above 50% HP
4008 / 1220 / 788
Change the far left column to Heal orbs; Recover 50% of max HP; Remove all binds and awoken skill binds; Reduce unable to match orbs effect by 9,999 turns
× 4.0000
6814 / 3168 / 1300
6413 / 3072 / 1261
4008 / 1920 / 788
Change the far left column to Heal orbs; Recover 50% of max HP; Remove all binds and awoken skill binds; Reduce unable to match orbs effect by 9,999 turns
20x ATK and reduce damage taken by 75% when matching 2+ Heal combos; 10x RCV additional heal when matching orbs