Unlock all orbs; Change all orbs to Water, Dark, and Heal orbs; Delay enemies' next attack by 1 turn
Unlock all orbs; Change all orbs to Water, Dark, and Heal orbs; For 1 turn, 3x ATK for Water and Dark Att.
Reduce damage taken by 50% when matching Water and Dark; Increase combo by 3 when matching Water and Dark; 24x ATK and reduce damage taken by 50% when 9 or more combos; 1 additional true damage when matching 9 or more combos
Leader Effective HP Ratio ×4.0000