Delay enemies' next attack by 3 turns; Enhance all orbs
For 5 turns, increase combo count by 3; Unlock all orbs; Create 6 Dark orbs over non Heal orbs
Reduce damage taken by 50% when matching Dark and Heal at once; 5,000,000 additional true damage when matching Dark and Heal; 26x ATK and reduce damage taken by 50% when matching 2+ Dark combos
Leader Effective HP Ratio ×4.0000