Reduce HP by 50%; For 1 turn, increase orb move time by -2 seconds; For 2 turns, reduce damage taken by 80%
For 2 turns, bypass void damage shield effects; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Water Att.
12x ATK and reduce damage taken by 50% when matching Water and Heal; Increase combo by 3 when matching Water and Heal; 2.1x all stats for Water Att.
Leader Effective HP Ratio ×4.2000