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3915 / 2763 / 188
Charge all allies' skills by 2 turns; Remove all awoken skill binds; Unlock all orbs; Change all orbs to Fire, Dark, and Heal orbs
3148 / 2403 / 638
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Wood orbs; Lock all Wood orbs; Reduce unable to match orbs effect by 9,999 turns
5030 / 2120 / 240
For 99 turns, Light orbs are more likely to appear by 7%; Unlock all orbs; Change the top row to Light orbs
3840 / 2360 / 750
Reduce unable to match orbs effect by 9,999 turns; Recover all HP; Remove all binds and awoken skill binds; For 1 turn, 3x orb move time; For 1 turn, 3x RCV; For 1 turn, 3x ATK for Wood Att.
5360 / 2130 / 120
Reduce HP to 1; For 1 turn, no skyfall; Change the far left column and the far right column to Dark orbs
5260 / 2320 / 35
Unlock all orbs; Change all orbs to Water, Light, and Dark orbs; For 3 turns, increase combo count by 3; For 3 turns, reduce damage taken by 50%
4150 / 2540 / 260
Reduce HP by 50%; For 1 turn, 2x ATK for all subs; Change the top row to Fire orbs and change the bottom row to Dark orbs
5864 / 2110 / 0
Reduce HP by 50%; Deal 60x Wood damage to all enemies; For 2 turns, bypass damage absorb shield and att. absorb shield effects
4790 / 1804 / 503
For 99 turns, Fire orbs are more likely to appear by 7%; For 2 turns, reduce damage taken by 50%; For 2 turns, recover 50% of max HP
4860 / 2683 / 106
Reduce HP by 50%; Deal 300x Water damage to all enemies; Unlock all orbs; Create 6 Water, Dark, and Heal orbs
3048 / 2645 / 521
For 3 turns, 3x ATK for Light and Dark Att.; For 3 turns, 3x ATK for this monster; For 3 turns, reduce damage taken by 50%
3165 / 2489 / 124
For 5 turns, +0.2x ATK for each instance of Devil in team; If on floor 5 or earlier: For 5 turns, 5x ATK for this monster
× 3.0000
4432 / 3360 / 167
4115 / 3236 / 161
3165 / 2489 / 124
For 5 turns, +0.2x ATK for each instance of Devil in team; If on floor 5 or earlier: For 5 turns, 5x ATK for this monster
3x HP for Water Att.; 18x ATK when matching 2+ Water combos; 5,000,000 additional true damage when matching 3+ Water combos
2787 / 1956 / 551
For 1 turn, change all enemies to Water Att.; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds
× 2.0000
3902 / 2641 / 744
3623 / 2543 / 716
2787 / 1956 / 551
For 1 turn, change all enemies to Water Att.; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds
5x ATK and reduce damage taken by 50% when matching 4 or more connected Wood orbs; Increase combo by 2 when matching 4 or more connected Wood orbs at once; 3x ATK & RCV for Wood Att.
3163 / 2666 / 0
For 1 turn, Water orbs are unmatchable; For 1 turn, 1.5x orb move time; Unlock all orbs; Create 3 Fire orbs
× 2.8571
4428 / 3599 / 0
4112 / 3466 / 0
3163 / 2666 / 0
For 1 turn, Water orbs are unmatchable; For 1 turn, 1.5x orb move time; Unlock all orbs; Create 3 Fire orbs
17x ATK and reduce damage taken by 30% when matching 6 or more connected Fire orbs; Increase combo by 1 when matching 6 or more connected Fire orbs at once; 2x HP for Fire Att.
× 3.2000
4653 / 4134 / 225
4321 / 3981 / 217
3324 / 3062 / 167
For 1 turn, Light orbs are unmatchable; For 1 turn, 1.5x RCV; For 1 turn, 2x ATK for Dark Att.; Remove all awoken skill binds
3.2x HP & ATK for Dark Att.; Increase orb movement time by 5 seconds; 7x ATK and increase combo by 2 when matching 6 or more connected Dark orbs at once
× 3.3333
4404 / 3961 / 193
4089 / 3814 / 186
3145 / 2934 / 143
For 1 turn, 2x ATK for all subs; For 1 turn, bypass void damage shield effects
[Disable Poison & Mortal Poison orb effects] 2.5x all stats for Dark Att.; 9x ATK and reduce damage taken by 25% when matching 2+ Dark combos
× 2.5000
4237 / 3761 / 163
3934 / 3622 / 157
3026 / 2786 / 121
For 6 turns, 2x ATK for Dark Att.; For 1 turn, bypass damage absorb shield effects
[Board becomes 7x6] Increase orb movement time by 2 seconds; 18x ATK and reduce damage taken by 60% when matching 2+ Dark combos
× 2.8571
5699 / 3723 / 161
5292 / 3585 / 155
4071 / 2758 / 119
For 1 turn, no skyfall; For 1 turn, only Fire, Water, Light, and Heal orbs will appear; Replace all orbs
[Fixed 10 second movetime] 23x ATK when matching 2+ Light combos; Reduce damage taken by 65% when matching 3 or more colors; 5,000,000 additional true damage when matching 3 or more colors
× 3.3333
5552 / 3525 / 134
5155 / 3394 / 129
3965 / 2611 / 99
For 1 turn, no skyfall; Remove all awoken skill binds; For 1 turn, increase RCV by 10% for each Two-Pronged Attack awoken skill on the team
Reduce damage taken by 25% when matching 4 or more connected Light orbs; Increase combo by 2 when matching 4 or more connected Light orbs at once; 20x ATK and reduce damage taken by 60% when 8 or more combos
× 2.6667
5302 / 3357 / 105
4923 / 3233 / 101
3787 / 2487 / 78
Unlock all orbs; For 1 turn, Light orbs are more likely to appear by 15%
[Board becomes 7x6] Reduce damage taken by 50% when 9 or more combos; 18x ATK and reduce damage taken by 25% when matching 6 or more connected Light orbs
× 3.3333
4717 / 2209 / 1351
4380 / 2127 / 1301
3369 / 1636 / 1001
For 2 turns, no skyfall; For 2 turns, 2x orb move time; For 2 turns, 2x RCV; Unlock all orbs; Create 3 Water orbs over non Heal orbs, and create 9 Heal orbs over non Water orbs
Reduce damage taken by 25% when matching 6 or more connected Heal orbs; Increase combo by 4 when matching 6 or more connected Heal orbs at once; 18x ATK and reduce damage taken by 60% when matching Water and Heal
× 3.3333
4533 / 2154 / 1251
4209 / 2074 / 1205
3238 / 1595 / 927
Reduce unable to match orbs effect by 7 turns; Reduce awoken skill binds by 7 turns; For 1 turn, 1.5x RCV; For 1 turn, reduce damage taken by 35%
Reduce damage taken by 25% when matching Water and Heal; 1 additional true damage when matching Water and Heal; 21x ATK and reduce damage taken by 60% when 7 or more combos
× 2.3077
4433 / 2055 / 1135
4116 / 1979 / 1093
3166 / 1522 / 841
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 2x orb move time; Unlock all orbs
[Board becomes 7x6] 1.5x HP for Water Att.; 18x ATK and reduce damage taken by 35% when matching 2+ Water combos
4821 / 3061 / 21
If HP >= 50%: For 1 turn, 2x ATK for Water Att.
× 3.7333
5698 / 4369 / 27
5276 / 4201 / 26
4221 / 3361 / 21
If HP >= 50%: Reduce HP to 1; For 1 turn, 3x ATK for Attacker type
2.8x HP for Dark Att.; 20x ATK when 7 or more combos; Reduce damage taken by 25% when matching Dark and Water; Increase combo by 1 when matching Dark and Water
× 3.2000
6508 / 3979 / 27
6026 / 3826 / 26
4821 / 3061 / 21
If HP >= 50%: For 1 turn, 2x ATK for Water Att.
1.6x all stats for Water Att.; 1 additional true damage when matching 7 or more combos; 14x ATK and reduce damage taken by 50% when matching 2+ Water combos
4274 / 3645 / 760
Charge all allies' skills by 3 turns; Unlock all orbs; Change the bottom row to Heal orbs
× 3.8462
4274 / 3645 / 760
Unlock all orbs; Create 3 Fire and Heal orbs; For 1 turn, bypass void damage shield effects
2.5x HP for Fire Att.; Increase combo by 3 when matching 2+ Fire combos; 22x ATK and reduce damage taken by 35% when matching Fire and Heal
× 2.0000
3274 / 1845 / 460
Reduce unable to match orbs effect by 9,999 turns; Recover all HP; Remove all binds and awoken skill binds; Change to [8419] for the duration of the dungeon
2x HP for Fire Att.; 16x ATK when matching Fire and Heal
6454 / 1095 / 429
For 1 turn, 3x ATK for this monster; Unlock all orbs; Create 3 Dark orbs
× 2.8571
9035 / 1479 / 579
8390 / 1424 / 558
6454 / 1095 / 429
For 1 turn, 3x ATK for this monster; Unlock all orbs; Create 3 Dark orbs
[No skyfall] 22x ATK for Dark Att.; Reduce damage taken by 65% when matching 2+ Dark combos; Increase combo by 2 when matching 2+ Dark combos
6664 / 3595 / 50
For 8 turns, reduce damage taken by 35%
× 3.3333
6664 / 3595 / 50
Reduce HP by 50%; Unlock all orbs; For 1 turn, bypass att. absorb shield effects; For 1 turn, bypass void damage shield effects
20x ATK and reduce damage taken by 70% when matching 5 Heal orbs in a cross formation; Increase combo by 3 when matching 5 Heal orbs in a cross formation; 1 additional true damage when matching 10 or more combos
× 2.5000
4064 / 2095 / 20
For 2 turns, reduce damage taken by 75%; Change to [7949] for the duration of the dungeon
18x ATK and reduce damage taken by 60% when matching 5 Heal orbs in a cross formation; Increase combo by 2 when matching 5 Heal orbs in a cross formation
2587 / 2931 / 22
For 1 turn, bypass void damage shield effects; Change all orbs to Fire, Water, and Jammer orbs
× 2.0000
3363 / 3664 / 27
3104 / 3517 / 26
2587 / 2931 / 22
For 1 turn, bypass void damage shield effects; Change all orbs to Fire, Water, and Jammer orbs
4x ATK and reduce damage taken by 50% when matching Fire and Water; Increase combo by 2 when matching 1+ Jammer combos; 4x ATK when matching 3 or more connected Jammer orbs
3720 / 2395 / 0
For 1 turn, increase ATK by 10% for each Auto-Recover awoken skill on the team; Change Heal orbs to Light orbs
× 2.0000
4836 / 2994 / 0
4464 / 2874 / 0
3720 / 2395 / 0
For 1 turn, increase ATK by 10% for each Auto-Recover awoken skill on the team; Change Heal orbs to Light orbs
2.5x ATK for Light Att.; Increase orb movement time by 3 seconds; 6x ATK and reduce damage taken by 50% when 6 or more combos
3396 / 2139 / 257
Unlock all orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Water and Light Att.
× 2.0000
4415 / 2674 / 321
4075 / 2567 / 308
3396 / 2139 / 257
Unlock all orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Water and Light Att.
14x ATK and increase combo by 1 when matching 4 or more connected Water orbs at once; Increase combo by 1 when matching Water and Light; Reduce damage taken by 50% when matching Water and Light
× 2.0000
3562 / 3289 / 395
3288 / 3157 / 379
2740 / 2631 / 316
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; Create 1 spinner that changes every 1.0s for 2 turns
4x RCV and 2x HP & ATK for Dark Att.; 6x ATK when matching 3 or more colors; 1 additional true damage when matching 3 or more colors
× 1.4286
3172 / 3289 / 320
2928 / 3157 / 307
2440 / 2631 / 256
Deal 500,000 fixed damage to all enemies; Change the top row to Dark orbs; Change the far left column to Dark orbs
3x ATK & RCV for Dark Att.; Reduce damage taken by 30%; 4x ATK and increase combo by 1 when matching 5 or more connected Dark orbs at once
× 2.6667
2887 / 4151 / 68
2665 / 3985 / 65
2221 / 3321 / 54
For 1 turn, 0.01x ATK for Dark Att.; Create 9 Heal orbs over non Wood orbs
2x HP for Wood Att.; 10x ATK when 8 or more combos up to 15x at 10 combos; Reduce damage taken by 25% when matching 2+ Heal combos; Increase combo by 2 when matching 2+ Heal combos
× 2.5000
2757 / 3901 / 68
2545 / 3745 / 65
2121 / 3121 / 54
Create 3 Wood, Dark, and Heal orbs; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Wood Att.
[Fixed 15 second movetime] 2.5x HP & ATK for Wood Att.; 5x ATK when matching Wood and Dark at once; 1 additional true damage when matching Wood and Dark at once
× 2.0000
4682 / 2970 / 265
4322 / 2851 / 254
3602 / 2376 / 212
Self-delay active skills by 1 turn; For 1 turn, 4x ATK for Fire Att.
2x ATK and reduce damage taken by 50% when above 80% HP; 7x ATK when matching 2+ Fire combos; 1 additional true damage when matching 2+ Fire combos; Increase combo by 1 when matching 2+ Fire combos
× 2.0000
4552 / 2720 / 265
4202 / 2611 / 254
3502 / 2176 / 212
Change the far left column to Fire orbs; For 1 turn, increase combo count by 2; For 1 turn, reduce damage taken by 75%
3x ATK and 2x HP for Fire Att.; 5x ATK when matching 6 or more connected Fire orbs; Increase combo by 3 when matching 9 or more connected Fire orbs at once
3370 / 2313 / 307
For 1 turn, reduce damage taken by 100%; For 99 turns, Light orbs appear locked