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× 4.0000
6842 / 3897 / 719
6353 / 3753 / 692
4887 / 2887 / 532
For 1 turn, enhanced orbs are more likely to appear by 50%; Unlock all orbs; Change the far left column and the far right column to Light orbs
Reduce damage taken by 75% when matching 5 or more connected Light orbs; 1 additional true damage when matching 5 or more Light orbs; 30x ATK and 4x RCV when matching 2+ Light combos
× 4.4000
6854 / 3906 / 703
6364 / 3761 / 677
4895 / 2893 / 521
Unlock all orbs; Change the middle row to Water orbs
26x ATK and reduce damage taken by 50% when matching 6 or more connected Water orbs; 7,000,000 additional true damage when matching 6 or more Water orbs; 2.2x HP for Water Att.
4843 / 3474 / 193
For 2 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change the top row and the 2nd row from the top to Light orbs
× 4.0000
7448 / 3434 / 814
6916 / 3307 / 784
5320 / 2544 / 603
Reduce HP to 1; For 1 turn, Heal orbs are unmatchable; Create 4 Fire, Water, Wood, Light, Dark, and Heal orbs over any orbs
Reduce damage taken by 75% when matching 3 or more colors; 1 additional true damage when matching 3 or more colors; 28x ATK and 2x RCV when 7 or more combos
4602 / 3512 / 239
For 3 turns, create 1 spinner restricted to Fire and Heal orbs; For 3 turns, bypass void damage shield effects; For 3 turns, increase combo count by 5
5009 / 2468 / 743
For 3 turns, create 1 spinner restricted to Wood and Heal orbs; For 3 turns, 2x orb move time; Charge all allies' skills by 2 turns
4624 / 3622 / 167
For 3 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs
× 4.0000
6473 / 4890 / 225
6011 / 4709 / 217
4624 / 3622 / 167
For 2 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs
28x ATK and reduce damage taken by 75% when matching Light and Dark; 4x RCV when matching Light and Dark at once; 1 additional true damage when matching Light and Dark
× 4.3478
6574 / 3862 / 814
Create 1 spinner that changes every 0.5s for 4 turns; For 4 turns, 2x orb move time; Unlock all orbs; Change Wood orbs to Water orbs
35x ATK and reduce damage taken by 77% when matching Fire and Water; 7,000,000 additional true damage when matching Fire and Water; 2x RCV for Fire and Water Att.
× 4.4000
8774 / 5399 / 136
For 1 turn, bypass void damage shield effects; Unlock all orbs; Change the middle row to Light orbs
[No skyfall] 35x ATK and reduce damage taken by 50% when matching 6 or more connected Light orbs; 2.2x HP for Light Att.; 10,000,000 additional true damage when matching 6 or more Light orbs
6873 / 4812 / 165
Unlock all orbs; Change all orbs to Fire and Heal orbs; For 99 turns, Fire orbs appear locked
× 5.0000
6873 / 4812 / 165
For 1 turn, this monster's damage cap becomes 6,000,000,000; Unlock all orbs; Create 6 Fire and Heal orbs
35x ATK when matching 2+ Fire combos; Increase combo by 5 when matching 2+ Fire combos; 5x HP for Fire Att.; 1.2x ATK for each match of Heal orbs
× 4.0000
4373 / 3212 / 65
Unlock all orbs; Change all orbs to Fire and Heal orbs; Delay enemies' next attack by 3 turns; Change to [10542] for the duration of the dungeon
Increase combo by 3 when matching 2+ Fire combos; 20x ATK when matching 2+ Fire combos; 4x HP for Fire Att.
× 4.0000
6640 / 4733 / 275
6166 / 4558 / 265
4743 / 3506 / 204
For 1 turn, bypass void damage shield effects; Change the far left column to Wood orbs
[Fixed 15 second movetime] 26x ATK and reduce damage taken by 75% when 8 or more combos; 3,000,000 additional true damage when matching 8 or more combos
× 4.4000
6443 / 4742 / 323
5983 / 4566 / 311
4602 / 3512 / 239
Create a cross of Fire orbs with its center at the 2nd row from the bottom and the 2nd column from the left; For 1 turn, bypass void damage shield effects
12x ATK and 4.4x HP for Fire Att.; 2x ATK and deal 2,000,000 additional true damage for each match of exactly 5 connected Fire orbs
555 / 555 / 555
500 / 500 / 500
50 / 50 / 50
5 / 5 / 5
5000 / 5000 / 0
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 8x ATK for this monster
× 4.0000
6982 / 3394 / 833
6483 / 3268 / 802
4987 / 2514 / 617
For 1 turn, 2x RCV; For 1 turn, 2x ATK for all monsters; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds
[Board becomes 7x6] 4x HP for Light and Dark Att.; 22x ATK when 8 or more combos; 1 additional true damage when matching 8 or more combos
× 4.0000
6515 / 3565 / 341
6050 / 3433 / 328
4654 / 2641 / 252
For 1 turn, reduce damage taken by 100%; For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects
25x ATK when matching 2 Dark combos, up to 40x at 3 Dark combos; Reduce damage taken by 75% when matching Water and Dark at once; Increase combo by 5 when matching Water and Dark at once
4887 / 2887 / 532
Change own Att. to Light for 6 turns; For 6 turns, void all Dark damage
5841 / 3097 / 121
For 3 turns, reduce damage taken by 75%; For 3 turns, bypass void damage shield effects
× 4.0000
8177 / 4181 / 163
7593 / 4026 / 157
5841 / 3097 / 121
For 2 turns, reduce damage taken by 40%; For 2 turns, bypass void damage shield effects
28x ATK and reduce damage taken by 75% when matching 2+ Fire combos; 3,000,000 additional true damage when matching 5 or more orbs
5061 / 3437 / 146
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 10x ATK for this monster
× 4.0000
7085 / 4640 / 197
6579 / 4468 / 190
5061 / 3437 / 146
For 2 turns, 2x orb move time; For 2 turns, 2x ATK for all monsters; For 2 turns, bypass damage absorb shield and att. absorb shield effects
[Board becomes 7x6] 24x ATK when matching 2+ Fire combos; Increase combo by 2 when matching 2+ Fire combos; 4x HP for Fire Att.
4999 / 3708 / 0
For 2 turns, 5x ATK for Fire Att.; For 2 turns, the board becomes 7x6; Replace all orbs
× 4.4000
6999 / 5005 / 0
6499 / 4820 / 0
4999 / 3708 / 0
For 1 turn, no skyfall; For 1 turn, the board becomes 7x6; Replace all orbs
28x ATK and reduce damage taken by 50% when matching 2+ Fire combos; 5,000,000 additional true damage when matching 2+ Fire combos; 2.2x HP for Fire Att.
4895 / 2893 / 521
For 3 turns, Water orbs are more likely to appear by 25%; Deal damage equal to 35% of enemies' max HP
4978 / 3004 / 432
For 4 turns, bypass damage absorb shield and att. absorb shield effects; Replace all orbs
× 4.4000
6969 / 4055 / 584
6471 / 3905 / 562
4978 / 3004 / 432
For 2 turns, no skyfall; For 2 turns, bypass att. absorb shield effects; Replace all orbs
26x ATK when matching 5 or more connected orbs; Increase combo by 4 when matching 5 or more connected orbs at once; 4.4x HP for Light and Dark Att.
× 4.0000
6780 / 4690 / 261
6296 / 4516 / 251
4843 / 3474 / 193
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, bypass damage absorb shield effects
Reduce damage taken by 75% when matching 5 or more connected Light orbs; Increase combo by 3 when matching 5 or more connected Light orbs at once; 20x ATK when matching 6 or more connected Light orbs up to 35x at 9 orbs
5320 / 2544 / 603
For 2 turns, reduce damage taken by 80%; For 2 turns, 3x ATK for this monster; For 2 turns, the board becomes 7x6
4743 / 3506 / 204
For 3 turns, bypass void damage shield effects; Enhance all Wood orbs; Delay enemies' next attack by 3 turns
4663 / 3678 / 121
For 2 turns, 2x orb move time; For 2 turns, the board becomes 7x6; For 2 turns, increase combo count by 7; Charge all allies' skills by 1 turn
× 4.4000
6528 / 4965 / 163
6062 / 4781 / 157
4663 / 3678 / 121
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 2x orb move time; For 1 turn, the board becomes 7x6
12x ATK and reduce damage taken by 50% when matching 5 or more connected Wood orbs; Increase combo by 3 when matching 5 or more connected Wood orbs at once; 2.2x all stats for Wood Att.
4683 / 2313 / 934
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, recover 40% of max HP
× 4.0000
6556 / 3123 / 1261
6088 / 3007 / 1214
4683 / 2313 / 934
For 5 turns, recover 40% of max HP; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Light Att.
[Board becomes 7x6] 26x ATK and reduce damage taken by 75% when matching 3 or more colors; Increase orb movement time by 3 seconds
5229 / 3139 / 276
Enhance all Water orbs; For 2 turns, 3x ATK for Water Att.; For 2 turns, bypass damage absorb shield and att. absorb shield effects
× 4.4000
7321 / 4238 / 373
6798 / 4081 / 359
5229 / 3139 / 276
For 1 turn, no skyfall; For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, enhanced orbs are more likely to appear by 100%
25x ATK and reduce damage taken by 50% when matching Water and Dark; Increase combo by 4 when matching Water and Dark; 2.2x HP for Water Att.; 3x RCV when matching Water and Dark at once
× 4.0000
7013 / 3331 / 1003
6512 / 3208 / 966
5009 / 2468 / 743
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 1 turn, enhanced orbs are more likely to appear by 100%
6x ATK and reduce damage taken by 75% when matching 5 or more connected Wood orbs; 5,000,000 additional true damage when matching 5 or more Wood orbs; 4x ATK & RCV for Wood Att.
5264 / 3566 / 0
For 3 turns, bypass void damage shield effects; For 3 turns, 5x ATK for this monster; Charge all allies' skills by 3 turns
× 4.0000
7369 / 4814 / 0
6843 / 4636 / 0
5264 / 3566 / 0
Delay enemies' next attack by 1 turn; For 2 turns, bypass void damage shield effects
[Board becomes 7x6] 22x ATK and reduce damage taken by 75% when matching 5 or more connected Water orbs; 1 additional true damage when matching 5 or more Water orbs
6574 / 3862 / 814
For 5 turns, all orbs appear locked; Delay enemies' next attack by 3 turns
× 3.3333
4404 / 2662 / 391
Charge all allies' skills by 3 turns; Change to [10557] for the duration of the dungeon
20x ATK and reduce damage taken by 70% when matching Fire and Water; 1 additional true damage when matching Fire and Water
6474 / 5092 / 114
For 10 turns, 2.5x ATK for Water and Dark Att.; For 10 turns, increase combo count by 1
× 4.6000
6474 / 5092 / 114
For 1 turn, this monster's damage cap becomes 8,000,000,000; For 1 turn, the board becomes 7x6; For 1 turn, 4x ATK for Water and Dark Att.
40x ATK and reduce damage taken by 50% when matching Water and Dark; Increase combo by 2 when matching Water and Dark; 1 additional true damage when matching Water and Dark; 2.3x HP for Water and Dark Att.; 3x RCV when matching Water and Dark at once
× 4.0000
4291 / 3262 / 56
For 2 turns, reduce damage taken by 100%; Change to [10554] for the duration of the dungeon
20x ATK and reduce damage taken by 50% when matching Water and Dark; 1 additional true damage when matching Water and Dark; 2x HP for Water and Dark Att.
8774 / 5399 / 136
For 3 turns, bypass void damage shield effects; For 3 turns, enhanced orbs are more likely to appear by 100%; Charge all allies' skills by 2 turns