Android version is now available on Google Play! Download
iOS version is now available on App Store! Download
× 4.0000
8502 / 5080 / 709
Unlock all orbs; Change Fire and Light orbs to Water orbs
20x ATK and reduce damage taken by 75% when matching 2 Water combos, up to 40x at 3 Water combos; 7,000,000 additional true damage when matching 2+ Water combos
× 4.0000
9875 / 2977 / 1114
9170 / 2867 / 1073
7054 / 2205 / 825
For 1 turn, increase combo count by 5; For 1 turn, 5x ATK for all monsters; For 1 turn, the board becomes 7x6
4x all stats for Dragon type; Increase orb movement time by 5 seconds; 5x ATK and increase combo by 5 when matching 5 or more colors
7054 / 2205 / 825
For 1 turn, increase combo count by 5; For 1 turn, 5x ATK for all monsters; For 1 turn, the board becomes 7x6
× 4.0000
9875 / 2977 / 1114
9170 / 2867 / 1073
7054 / 2205 / 825
For 1 turn, increase combo count by 5; For 1 turn, 5x ATK for all monsters; For 1 turn, the board becomes 7x6
4x all stats for Dragon type; Increase orb movement time by 5 seconds; 5x ATK and increase combo by 5 when matching 5 or more colors
4575 / 2855 / 220
Charge all allies' skills by 2 turns; For 1 turn, the board becomes 7x6
× 3.0000
4056 / 2472 / 0
For 2 turns, the board becomes 7x6; Change to [9419] for the duration of the dungeon
[No skyfall] 1.5x all stats for Water Att.; 10x ATK and reduce damage taken by 50% when matching 2+ Water combos; Increase combo by 2 when matching 2+ Water combos
6502 / 4080 / 709
For 2 turns, the board becomes 7x6; For 2 turns, bypass damage absorb shield and att. absorb shield effects
3395 / 1570 / 308
Reduce HP by 80%; Delay enemies' next attack by 1 turn; For 1 turn, 3x ATK for this monster; For 1 turn, 3x ATK for Dragon type
3203 / 1700 / 463
For 3 turns, recover 40% of max HP; For 3 turns, increase combo count by 4; For 3 turns, 3x ATK for Dragon type
8827 / 1408 / 120
For 2 turns, recover 100% of max HP; Unlock all orbs; Change all orbs to Water, Wood, Light, and Dark orbs
5604 / 2608 / 368
For 3 turns, 1.5x HP; For 3 turns, recover 25% of max HP
5018 / 3513 / 0
For 1 turn, enhanced orbs are more likely to appear by 100%; Replace all orbs
3815 / 1105 / 1805
Change the far left column and the 2nd column from the left to Fire orbs and change the 2nd column from the right and the far right column to Heal orbs; For 3 turns, 3x RCV
2654 / 1569 / 962
For 5 turns, bypass damage absorb shield effects; Delay enemies' next attack by 3 turns
3095 / 1320 / 248
Unlock all orbs; Change all orbs to Dark and Heal orbs; Enhance all orbs; For 4 turns, bypass att. absorb shield effects
5230 / 2900 / 607
For 3 turns, increase ATK & RCV by 30% for each Enhanced Combos awakening on the team; Charge all allies' skills by 2 turns
4253 / 2633 / 463
Change the top row and the 2nd row from the top to Dark orbs and change the 2nd row from the bottom and the bottom row to Fire orbs; Enhance all Fire and Dark orbs
3140 / 2390 / 945
Delay enemies' next attack by 3 turns; Unlock all orbs; Change all orbs to Light and Dark orbs
4540 / 2383 / 513
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 5 turns, reduce damage taken by 35%; For 5 turns, increase combo count by 2
4540 / 2383 / 513
Recover all HP; Unlock all orbs; Change the outermost positions of the board to Water orbs
4575 / 2855 / 220
Reduce HP to 1; Unlock all orbs; Change the top row and the bottom row to Fire orbs
6583 / 2163 / 33
For 2 turns, 2x ATK for Light Att.; Remove all awoken skill binds; Charge all allies' skills by 2 turns
4558 / 2403 / 503
For 3 turns, bypass damage absorb shield effects; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds
5925 / 3563 / 283
For 2 turns, bypass void damage shield effects; Unlock all orbs; Change all orbs to Dark orbs
5505 / 2743 / 900
For 15 turns, Light and Heal orbs are more likely to appear by 10%; Charge all allies' skills by 2 turns
5883 / 2860 / 731
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, reduce damage taken by 100%; For 1 turn, 2x orb move time
4873 / 2068 / 1508
Delay enemies' next attack by 3 turns; Unlock all orbs; Change all orbs to Water and Heal orbs
6008 / 3255 / 443
For 3 turns, 2x HP; For 3 turns, 10x ATK for this monster
1 / 1 / 1
5649 / 3887 / 929
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, increase combo count by 4; Enhance all orbs
6142 / 3787 / 536
For 10 turns, 1.5x orb move time; Charge all allies' skills by 3 turns
× 4.0000
6142 / 3787 / 536
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, reduce damage taken by 35%; For 1 turn, 1.5x ATK for all monsters
Reduce damage taken by 75% when matching 5 Heal orbs in a cross formation; 30x ATK when matching 2 Light combos, up to 40x at 4 Light combos; Increase combo by 3 when matching 5 Heal orbs in a cross formation
× 2.0000
3251 / 2311 / 343
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; Change to [9428] for the duration of the dungeon
Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; 20x ATK when matching 2+ Light combos
6502 / 3296 / 723
Charge all allies' skills by 2 turns; For 3 turns, increase combo count by 5
× 4.3000
6502 / 3296 / 723
For 6 turns, +0.3x ATK for each instance of Dragon in team; Create 1 spinner that changes every 1.0s for 1 turn
If all team members have different rarities, 4.3x all stats; 1.5x ATK and deal 100,000 additional true damage for each match of exactly 5 connected orbs
× 3.0000
3257 / 2345 / 314
For 9 turns, reduce damage taken by 35%; Change to [9425] for the duration of the dungeon
If all team members have different rarities, 3x all stats; 1.5x ATK for each match of exactly 5 connected orbs
5066 / 5176 / 27
For 3 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Create 4 Fire, Water, Wood, Light, Dark, and Heal orbs over any orbs
× 4.2000
5066 / 5176 / 27
Reduce HP by 50%; For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, this monster's damage cap becomes 4,000,000,000
2x ATK and increase combo by 1 for each match of exactly 4 connected Wood or Dark orbs; 4.2x HP & ATK for Dragon and Devil type
× 3.0000
2893 / 2998 / 34
Charge all allies' skills by 2 turns; Change to [9422] for the duration of the dungeon
2x ATK for each match of exactly 4 connected Wood or Dark orbs; 3x HP & ATK for Dragon and Devil type
8562 / 3478 / 0
For 1 turn, reduce damage taken by 35%; For 1 turn, 3x ATK for Water Att.
× 4.0000
8562 / 3478 / 0
For 3 turns, 1.5x orb move time; For 3 turns, +0.35x RCV for each instance of Dragon in team
[No skyfall] 2x all stats for Water Att.; 11x ATK and reduce damage taken by 50% when matching 2+ Water combos; Increase combo by 5 when matching 2+ Water combos
5649 / 3887 / 929
Delay enemies' next attack by 2 turns; For 4 turns, 3x ATK for this monster
× 4.4000
5649 / 3887 / 929
Unlock all orbs; Create 5 Fire, Water, Wood, Light, Dark, and Heal orbs over any orbs; Enhance all orbs
2.2x HP for Dragon type; Increase combo by 2 for each match of exactly 5 connected orbs; 35x ATK and reduce damage taken by 50% when 16 or more combos
× 3.0000
2886 / 2466 / 355
Delay enemies' next attack by 2 turns; Change to [9416] for the duration of the dungeon
1.5x HP for Dragon type; Increase combo by 1 for each match of exactly 5 connected orbs; 20x ATK and reduce damage taken by 50% when 10 or more combos
6502 / 4080 / 709
For 2 turns, reduce damage taken by 75%; For 2 turns, 2x RCV; Charge all allies' skills by 2 turns
3157 / 2397 / 314
For 10 turns, increase combo count by 2; Change to [9412] for the duration of the dungeon
20x ATK and reduce damage taken by 60% when matching 2+ Water combos
5527 / 1758 / 0
For 1 turn, 100x Light counterattack; Recover all HP; Unlock all orbs; Change all orbs to Water, Wood, Light, and Dark orbs
4204 / 2003 / 251
For 2 turns, increase combo count by 4; For 2 turns, bypass att. absorb shield effects; Charge all allies' skills by 1 turn
3418 / 2813 / 0
Delay enemies' next attack by 2 turns; For 1 turn, 3x RCV; For 1 turn, 3x orb move time; For 1 turn, 3x ATK for all subs
4115 / 1205 / 755
Unlock all orbs; Change Jammer, Poison, Mortal Poison, and Bomb orbs to Fire orbs; Enhance all orbs; For 1 turn, reduce damage taken by 75%