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6874 / 4137 / 1465
For 5 turns, 3x orb move time; For 5 turns, 3x ATK for Light Att.; Delay enemies' next attack by 3 turns
6874 / 4137 / 1465
For 5 turns, 3x orb move time; For 5 turns, 3x ATK for Dark Att.; Delay enemies' next attack by 3 turns
6874 / 4137 / 1465
For 5 turns, 3x orb move time; For 5 turns, 3x ATK for Wood Att.; Charge all allies' skills by 2 turns
6121 / 4045 / 1162
For 5 turns, 3x orb move time; For 5 turns, 3x ATK for Fire Att.; Charge all allies' skills by 2 turns
6121 / 4045 / 1162
For 5 turns, 3x orb move time; For 5 turns, 3x ATK for Water Att.; Charge all allies' skills by 2 turns
× 4.3478
8805 / 6089 / 14
8101 / 5835 / 13
7044 / 5074 / 11
For 10 turns, 2x orb move time; Delay enemies' next attack by 4 turns
Unlock all orbs; For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, create 1 spinner restricted to Fire, Water, Heal, and Jammer orbs
10x ATK and reduce damage taken by 77% when matching Fire, Water, and Jammer; Increase combo by 3 when matching Fire, Water, and Jammer; 4x ATK when matching 5 or more connected orbs
× 4.0000
6647 / 3987 / 114
For 1 turn, bypass void damage shield effects; For 1 turn, 2x orb move time; Unlock all orbs; Create 4 Water, Wood, and Heal orbs
4x all stats for Attacker type; 2x ATK and increase combo by 1 for each match of exactly 4 connected Water or Wood orbs
6822 / 3389 / 741
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 1 turn, 2x orb move time; Create 1 spinner that changes every 1.0s for 1 turn
× 4.6000
7093 / 3640 / 495
For 10 turns, increase orb move time by 2 seconds; Change to [5949] for the duration of the dungeon
6x ATK and 4.6x HP for Wood Att.; Increase orb movement time by 2 seconds; 5x ATK when matching 2+ Wood combos; 1 additional true damage when matching 2+ Wood combos
× 1.4286
5904 / 2670 / 409
5557 / 2589 / 397
3473 / 1618 / 248
Create 3 Water and Jammer orbs; For 1 turn, increase orb move time by 1 second
4x ATK when matching 3 or more connected Jammer orbs up to 6x at 5 orbs; Reduce damage taken from Fire and Water Att. by 30%
× 1.3333
5564 / 3132 / 244
5237 / 3037 / 237
3273 / 1898 / 148
Create 3 Water and Jammer orbs; For 1 turn, increase orb move time by 1 second
3.5x ATK when matching 1 Jammer combos, up to 7x at 2 Jammer combos; 2x ATK and reduce damage taken by 25% when 5 or more combos
× 1.5000
2541 / 1033 / 149
Create 3 Water and Jammer orbs; For 1 turn, increase orb move time by 1 second
1.5x ATK for Water Att. on the turn a skill is used; 1.5x HP & RCV for Machine type
× 1.4286
3173 / 1498 / 248
Create 3 Water and Jammer orbs; For 1 turn, increase orb move time by 1 second
4x ATK when matching 3 or more connected Jammer orbs up to 6x at 5 orbs; Reduce damage taken from Fire and Water Att. by 30%
× 1.4286
1586 / 710 / 110
Create 3 Water and Jammer orbs; For 1 turn, increase orb move time by 1 second
4x ATK when matching 3 or more connected Jammer orbs up to 6x at 5 orbs; Reduce damage taken from Fire and Water Att. by 30%
× 4.0000
7085 / 4640 / 197
6579 / 4468 / 190
5061 / 3437 / 146
For 2 turns, 2x orb move time; For 2 turns, 2x ATK for all monsters; For 2 turns, bypass damage absorb shield and att. absorb shield effects
[Board becomes 7x6] 24x ATK when matching 2+ Fire combos; Increase combo by 2 when matching 2+ Fire combos; 4x HP for Fire Att.
4663 / 3678 / 121
For 2 turns, 2x orb move time; For 2 turns, the board becomes 7x6; For 2 turns, increase combo count by 7; Charge all allies' skills by 1 turn
× 4.4000
6528 / 4965 / 163
6062 / 4781 / 157
4663 / 3678 / 121
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 2x orb move time; For 1 turn, the board becomes 7x6
12x ATK and reduce damage taken by 50% when matching 5 or more connected Wood orbs; Increase combo by 3 when matching 5 or more connected Wood orbs at once; 2.2x all stats for Wood Att.
5009 / 2468 / 743
For 3 turns, create 1 spinner restricted to Wood and Heal orbs; For 3 turns, 2x orb move time; Charge all allies' skills by 2 turns
× 4.3478
6574 / 3862 / 814
Create 1 spinner that changes every 0.5s for 4 turns; For 4 turns, 2x orb move time; Unlock all orbs; Change Wood orbs to Water orbs
35x ATK and reduce damage taken by 77% when matching Fire and Water; 7,000,000 additional true damage when matching Fire and Water; 2x RCV for Fire and Water Att.
4849 / 1953 / 528
For 3 turns, 3x orb move time; For 3 turns, 3x ATK for God type; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds
× 4.0000
7604 / 3567 / 910
7019 / 3424 / 874
5849 / 2853 / 728
For 3 turns, 3x orb move time; For 3 turns, 3x ATK for God type; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds
5x ATK and reduce damage taken by 75% when above 50% HP; 5x ATK when matching 4 or more connected Wood orbs; Increase combo by 3 when matching 4 or more connected Wood orbs at once
× 4.0000
6159 / 4863 / 320
5719 / 4683 / 308
4399 / 3602 / 237
For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Light Att.; Change the far left column to Light orbs and change the far right column to Wood orbs
24x ATK and reduce damage taken by 75% when matching Light and Wood; Increase combo by 4 when matching Light and Wood; 4x RCV for Light Att.
× 4.0000
7325 / 3006 / 1087
6802 / 2895 / 1047
5232 / 2227 / 805
For 1 turn, 2x orb move time; For 1 turn, the board becomes 7x6; Unlock all orbs; Change Light orbs to Wood orbs; Change Dark orbs to Heal orbs
24x ATK and reduce damage taken by 75% when matching Wood and Heal; Increase combo by 3 when matching Wood and Heal; 1 additional true damage when matching Wood and Heal
9987 / 3015 / 0
For 2 turns, reduce damage taken by 100%; For 2 turns, 2x orb move time; For 2 turns, create 1 spinner restricted to Dark and Heal orbs; For 2 turns, 5x ATK for this monster
× 4.4000
9987 / 3015 / 0
For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Dark Att.; [1 turn after activation] For 1 turn, reduce damage taken by 100%
30x ATK and reduce damage taken by 50% when matching 2+ Dark combos; 5,000,000 additional true damage when matching 2+ Dark combos; 2.2x HP for Dark Att.
× 4.0000
5822 / 2954 / 1288
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; Create 1 spinner that changes every 0.5s for 1 turn; For 1 turn, 2x orb move time
[Disable Poison & Mortal Poison orb effects] Increase orb movement time by 3 seconds; 25x ATK and reduce damage taken by 75% when matching Water and Heal
7820 / 7192 / 312
For 1 turn, 3x orb move time; For 1 turn, 3x RCV; For 1 turn, 3x ATK for this monster; Unlock all orbs; Change all orbs to Fire, Heal, and Jammer orbs
4053 / 4003 / 1306
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; Unlock all orbs
77 / 77 / 77
For 4 turns, 4x orb move time; For 4 turns, 4x RCV; For 4 turns, 4x ATK for Fire Att.; Charge all allies' skills by 2 turns
× 4.0000
5142 / 2366 / 1300
4787 / 2282 / 1254
3546 / 1690 / 929
For 4 turns, 4x orb move time; For 4 turns, 4x RCV; For 4 turns, 4x ATK for Fire Att.; Charge all allies' skills by 2 turns
4x HP & ATK for Fire Att.; Increase combo by 1 when matching Fire and Wood at once; 6x ATK when matching 5 or more connected Fire orbs
× 2.0000
4771 / 2223 / 1087
4442 / 2144 / 1048
3290 / 1588 / 776
For 4 turns, 4x orb move time; For 4 turns, 4x RCV; For 4 turns, 4x ATK for Fire Att.; Charge all allies' skills by 2 turns
2x HP & ATK for Fire Att.; Increase combo by 1 when matching Fire and Wood at once; 6x ATK when matching 5 or more connected Fire orbs
3090 / 1338 / 676
For 4 turns, 4x orb move time; For 4 turns, 4x RCV; For 4 turns, 4x ATK for Fire Att.; Charge all allies' skills by 2 turns
× 5.0000
4553 / 4103 / 1306
For 2 turns, increase orb move time by 5 seconds; Create 2 spinners that change every 1.0s for 2 turns; Unlock all orbs
5x ATK and 2.5x HP & RCV for Healer and Attacker type; 7x ATK and reduce damage taken by 50% when matching 5 or more colors; Increase combo by 3 when matching 5 or more colors
× 4.5455
3855 / 7746 / 1322
Change the far right column to Heal orbs; Lock all Water and Heal orbs; For 1 turn, increase combo count by 2; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV
Increase combo by 3 when matching 3 or more colors; 1,000,000 additional true damage when matching 3 or more colors; 35x ATK and reduce damage taken by 78% when matching 5 Heal orbs in a cross formation
× 4.7337
7820 / 7192 / 312
For 1 turn, 2x RCV; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for this monster; Change all orbs to Fire, Heal, and Jammer orbs
2x all stats for Fire Att.; Reduce damage taken by 35%; Reduce damage taken by 35% when matching 2+ Fire combos; 15x ATK when 5 or more combos
× 4.0000
8954 / 4072 / 0
8336 / 3927 / 0
6175 / 2909 / 0
For 1 turn, 100% chance for barbed Heal skyfall; For 1 turn, reduce damage taken by 80%; For 1 turn, 2x orb move time
[Board becomes 7x6] 2x HP for Devil type; 22x ATK and reduce damage taken by 50% when matching Dark and Water
× 4.4000
6778 / 3163 / 1177
6311 / 3050 / 1135
4675 / 2259 / 841
For 1 turn, create 1 spinner restricted to Fire, Dark, and Heal orbs; For 1 turn, 2.5x orb move time; For 1 turn, 2.5x RCV; Unlock all orbs
4.4x HP for Fire Att.; 4x ATK for Dark Att.; 6x ATK when matching 2+ Heal combos; Increase combo by 4 when matching 2+ Heal combos
× 4.0000
5493 / 4173 / 371
5114 / 4024 / 358
3788 / 2981 / 265
For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Attacker type; If HP <= 20%: Enhance all orbs
30x ATK and reduce damage taken by 75% when matching 3 or more colors; 1 additional true damage when matching 3 or more colors; 4x RCV for Attacker type
3859 / 3373 / 12
For 3 turns, 2x orb move time; For 3 turns, 2x ATK for Light Att.; For 3 turns, create 1 spinner restricted to Light and Heal orbs; For 3 turns, increase combo count by 3
× 4.4000
5596 / 4723 / 17
5210 / 4554 / 16
3859 / 3373 / 12
For 1 turn, 1.5x orb move time; For 1 turn, increase combo count by 2; If HP <= 20%: For 2 turns, 3x orb move time; For 2 turns, increase combo count by 4
14x ATK and reduce damage taken by 50% when matching 2+ Light combos; Increase combo by 2 when matching 2+ Light combos; 2.2x HP & ATK for Light Att.
6331 / 3242 / 470
For 3 turns, 3x orb move time; For 3 turns, 3x ATK for all monsters; Charge all allies' skills by 3 turns
× 4.6667
5300 / 3990 / 243
5040 / 3890 / 237
2598 / 2005 / 122
For 1 turn, reduce damage taken by 100%; For 5 turns, 1.5x orb move time; For 5 turns, 1.5x RCV; For 5 turns, 1.5x ATK for Fire Att.
3.5x HP & ATK when all subs are Pixel Evolutions; 8x ATK and reduce damage taken by 25% when matching 5 or more connected Fire orbs
4761 / 2149 / 0
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 2x orb move time; Charge all allies' skills by 1 turn
× 4.4000
8223 / 6131 / 0
7656 / 5912 / 0
5671 / 4379 / 0
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 2x orb move time; Charge all allies' skills by 1 turn
2.2x all stats for Physical type; 12x ATK and reduce damage taken by 50% when matching Wood and Light; 1 additional true damage when matching Wood and Light at once
4220 / 2318 / 366
For 1 turn, 3x orb move time; For 1 turn, 3x ATK for Water Att.; For 1 turn, bypass void damage shield effects
× 4.6000
6554 / 3525 / 639
6102 / 3399 / 616
4520 / 2518 / 456
For 1 turn, 3x orb move time; For 1 turn, 3x ATK for Water Att.; For 1 turn, bypass void damage shield effects
2.3x HP for Balanced type; 26x ATK when matching Water and Dark; 5,000,000 additional true damage when matching Water and Dark; Reduce damage taken by 50% when 7 or more combos
2035 / 2295 / 728
Unlock all orbs; Create 5 Fire, Light, and Heal orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Light Att.
× 3.5000
3966 / 3633 / 1159
3692 / 3503 / 1118
2735 / 2595 / 828
Unlock all orbs; Create 5 Fire, Light, and Heal orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Light Att.
[Board becomes 7x6] 3.5x all stats for Light Att.; 3.5x ATK for each cross of 5 Fire or Light orbs
× 4.5000
4470 / 3603 / 1033
4162 / 3474 / 996
3083 / 2573 / 738
Unlock all orbs; Create an L shape of Fire orbs with its center at the bottom row and the far left column; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Fire Att.; For 1 turn, increase combo count by 2
4.5x HP & ATK for Fire Att.; Increase orb movement time by 2 seconds; 6x ATK when matching 5 or more connected Fire orbs; Increase combo by 3 when matching 5 or more connected Fire orbs at once
150 / 150 / 150
For 1 turn, no skyfall; For 1 turn, 1.5x RCV; For 1 turn, 1.5x orb move time; Replace all orbs