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× 4.0000
7050 / 5940 / 197
6546 / 5720 / 190
5035 / 4400 / 146
For 1 turn, 3x ATK for this monster; For 1 turn, 3x ATK for Fire and Dark Att.; For 1 turn, bypass att. absorb shield effects; Enhance all orbs
[Board becomes 7x6] 4x HP for Dragon type; 22x ATK when matching 5 or more connected Fire or Dark orbs
6030 / 4065 / 271
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
× 4.0000
8442 / 5488 / 366
7839 / 5285 / 352
6030 / 4065 / 271
For 1 turn, 4x ATK for this monster; For 1 turn, 4x ATK for Fire and Dark Att.; For 1 turn, reduce damage taken by 100%
22x ATK and 4x RCV and reduce damage taken by 50% when matching 5 Fire or Dark orbs in an L shape; Add 3 combos when matching 5 Fire or Dark orbs in an L shape; 2x HP for Attacker type
5573 / 3395 / 498
For 1 turn, 8x ATK for Light Att.; For 1 turn, increase combo count by 8; Charge all allies' skills by 3 turns
5000 / 5000 / 0
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
4562 / 2698 / 324
Reduce unable to match orbs effect by 9,999 turns; For 1 turn, +0.3x ATK for each Fire or Water card in team
× 3.3333
6387 / 3642 / 437
5931 / 3507 / 421
4562 / 2698 / 324
Reduce unable to match orbs effect by 9,999 turns; For 1 turn, +0.3x ATK for each Fire or Water card in team
4x ATK and reduce damage taken by 70% when 8 or more combos; 5x ATK and increase combo by 3 when matching 5 or more connected Fire orbs at once
× 0.3100
8680 / 5805 / 135
8060 / 5590 / 130
6200 / 4300 / 100
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
+0.31x HP & RCV for each instance of God or Devil in team; 10,000,000 additional true damage when matching 5 or more combos; 27x ATK when 5 or more combos
1000 / 1000 / 1000
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, bypass void damage shield effects; For 1 turn, 10x ATK for Light and Dark Att.
5600 / 2500 / 120
For 1 turn, +0.15x ATK & RCV for each instance of Physical, Attacker, or Devil in team; Change Light orbs to Dark orbs
× 4.0000
10640 / 4625 / 222
10080 / 4500 / 216
5600 / 2500 / 120
For 1 turn, +0.15x ATK & RCV for each instance of Physical, Attacker, or Devil in team; Change Light orbs to Dark orbs
[Fixed 6 second movetime] 20x ATK for Devil type; Reduce damage taken by 75% when matching 2+ Dark combos; Increase combo by 5 when matching 2+ Dark combos
3421 / 2697 / 364
Self-delay active skills by 1 turn; For 5 turns, increase ATK by 20% for each Resistance-Poison awakening on the team; Change Water orbs to Wood orbs
× 4.0000
7589 / 4991 / 491
7047 / 4806 / 473
5421 / 3697 / 364
Self-delay active skills by 1 turn; For 5 turns, increase ATK by 20% for each Resistance-Poison awakening on the team; Change Water orbs to Wood orbs
3x HP for Wood Att.; 22x ATK when 6 or more combos; Reduce damage taken by 25% when matching 6 or more connected Wood orbs; Increase combo by 3 when matching 6 or more connected Wood orbs at once
4435 / 2995 / 478
For 1 turn, Dark orbs are unmatchable; For 2 turns, bypass damage absorb shield effects; For 2 turns, 3x ATK for Fire Att.
× 4.0000
8310 / 4719 / 645
7716 / 4544 / 621
5935 / 3495 / 478
For 1 turn, Dark orbs are unmatchable; For 2 turns, bypass damage absorb shield effects; For 2 turns, 3x ATK for Fire Att.
20x ATK and 2x HP for Fire Att.; reduce damage taken by 50% when matching 5 orbs in an L shape; Add 4 combos when matching 5 orbs in an L shape
5840 / 3860 / 150
For 3 turns, reduce damage taken by 50%; For 3 turns, 3x ATK for Water Att.; Delay enemies' next attack by 3 turns
× 4.0000
9576 / 15606 / 202
8892 / 15028 / 195
6840 / 11560 / 150
For 3 turns, reduce damage taken by 50%; For 3 turns, 3x ATK for Water Att.; Delay enemies' next attack by 3 turns
3x all stats for Water Att.; 8x ATK and reduce damage taken by 25% when 7 or more combos; 6,000,000 additional true damage when matching 7 or more combos
4905 / 2080 / 0
Reduce HP by 50%; For 2 turns, bypass void damage shield effects; For 2 turns, increase ATK by 30% for each Enhanced Team HP awakening on the team
× 4.0000
8338 / 3432 / 0
7848 / 3328 / 0
4905 / 2080 / 0
Reduce HP by 50%; For 2 turns, bypass void damage shield effects; For 2 turns, increase ATK by 30% for each Enhanced Team HP awakening on the team
[No skyfall] 4x HP; 6x ATK when there are 10 or fewer orbs remaining up to 11x ATK when 0 orbs left; 3x ATK when matching 2+ Dark combos
4758 / 2505 / 400
Unlock all orbs; Create 5 Light and Dark orbs, and create 3 Heal orbs over non Light and Dark orbs; For 1 turn, 3x ATK for Dark Att.
× 4.0000
6661 / 4327 / 810
6185 / 4167 / 780
4758 / 3205 / 600
Unlock all orbs; Create 5 Light and Dark orbs, and create 3 Heal orbs over non Light and Dark orbs; For 1 turn, 3x ATK for Dark Att.
5x ATK and 3x HP for Light and Dark Att.; Increase orb movement time by 5 seconds; 4x ATK and reduce damage taken by 25% when matching 3 or more connected Heal orbs; Increase combo by 3 when matching 3 or more connected Heal orbs at once
× 4.0000
9108 / 4617 / 270
8457 / 4446 / 260
6505 / 3420 / 200
For 1 turn, 2x RCV; For 1 turn, 2x ATK for Dark Att.; Unlock all orbs; Change Wood orbs to Dark orbs; Change Water orbs to Heal orbs
8x ATK and 3x HP for God and Devil type; 3x ATK and reduce damage taken by 25% when matching 2+ Dark combos; Increase combo by 3 when matching 2+ Dark combos
× 4.2857
9688 / 5130 / 202
8996 / 4940 / 195
6920 / 3800 / 150
For 1 turn, no skyfall; For 1 turn, 3x ATK for Water Att.; Change the top row and the bottom row to Water orbs
22x ATK and 1.5x HP for Water Att.; Reduce damage taken by 50%; Reduce damage taken by 30% when matching 6 or more connected Water orbs; 50,000 additional true damage when matching 6 or more Water orbs
4687 / 2598 / 368
For 1 turn, 3x orb move time; For 1 turn, 3x RCV; For 1 turn, 3x ATK for Wood Att.; Unlock all orbs; Change all orbs to Wood, Dark, and Heal orbs
4508 / 3080 / 187
For 1 turn, 0x RCV; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Water Att.; Change the top row to Water orbs
4085 / 2334 / 21
For 5 turns, increase ATK & RCV by 10% for each [L] Increased Attack awakening on the team
× 3.5000
5720 / 3151 / 28
5311 / 3034 / 27
4085 / 2334 / 21
For 5 turns, increase ATK & RCV by 10% for each [L] Increased Attack awakening on the team
[Fixed 15 second movetime] 3.5x HP for Light Att.; 22x ATK when matching 5 or more connected Light orbs; Increase combo by 3 when matching 5 or more connected Light orbs at once
× 4.0000
5544 / 3613 / 528
5148 / 3479 / 508
3960 / 2676 / 391
For 7 turns, reduce damage taken by 35%; For 1 turn, 3x ATK for God type
[Fixed 12 second movetime] 4x all stats for Wood Att.; 6x ATK when matching 6 or more connected Wood orbs; Increase combo by 3 when matching 6 or more connected Wood orbs at once
4299 / 3354 / 0
For 1 turn, 0.5x RCV; For 1 turn, increase combo count by 5; For 1 turn, 1.5x ATK for this monster; For 1 turn, 1.5x ATK for Dragon and Attacker types
× 4.0000
5804 / 4361 / 0
5374 / 4193 / 0
4299 / 3354 / 0
For 1 turn, 0.5x RCV; For 1 turn, increase combo count by 5; For 1 turn, 1.5x ATK for this monster; For 1 turn, 1.5x ATK for Dragon and Attacker types
[Fixed 12 second movetime] 26x ATK and reduce damage taken by 75% when matching 4 or more colors; 5,000,000 additional true damage when matching 4 or more colors
4665 / 3146 / 312
For 9 turns, 2x ATK for Devil type; Enhance all orbs; Deal damage equal to 10% of enemies' max HP
× 4.4000
6298 / 4090 / 406
5831 / 3933 / 390
4665 / 3146 / 312
For 9 turns, 2x ATK for Devil type; Enhance all orbs; Deal damage equal to 10% of enemies' max HP
9x ATK and reduce damage taken by 50% when matching 2+ Dark combos; Increase combo by 5 when matching 2+ Dark combos; 2.2x HP & ATK for Devil type
× 4.0000
4390 / 2773 / 1115
4076 / 2670 / 1074
3135 / 2054 / 826
For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Wood Att.; For 1 turn, 2x ATK for both leaders
22x ATK and reduce damage taken by 25% when matching 6 or more connected Wood orbs; Increase combo by 3 when matching 6 or more connected Wood orbs at once; 3x HP for Wood Att.
× 3.5714
5795 / 3001 / 903
5381 / 2890 / 870
4139 / 2223 / 669
For 3 turns, 2x orb move time; For 3 turns, 2x ATK for Water Att.; For 3 turns, the board becomes 7x6; Delay enemies' next attack by 2 turns
3x RCV for Water Att.; Reduce damage taken by 72% when 6 or more combos; 24x ATK when matching 2+ Water combos; 1 additional true damage when matching 2+ Water combos; Increase combo by 3 when matching 2+ Water combos
× 4.0000
5795 / 2731 / 741
5381 / 2630 / 714
4139 / 2023 / 549
For 3 turns, 2x orb move time; For 3 turns, 2x ATK for Water Att.; For 3 turns, the board becomes 7x6; Delay enemies' next attack by 2 turns
3x HP & ATK for Water Att.; Reduce damage taken by 25% when 6 or more combos; 7x ATK when matching 2+ Water combos; 1 additional true damage when matching 2+ Water combos; Increase combo by 1 when matching 2+ Water combos
3029 / 2480 / 630
For 1 turn, no skyfall; For 5 turns, 2x ATK for Water Att.; Change the far left column to Heal orbs and change the far right column to Water orbs
× 3.0000
6328 / 3378 / 478
5859 / 3248 / 460
4687 / 2598 / 368
For 1 turn, 3x orb move time; For 1 turn, 3x RCV; For 1 turn, 3x ATK for Wood Att.; Unlock all orbs; Change all orbs to Wood, Dark, and Heal orbs
[Board becomes 7x6] 4x ATK and 3x HP for Wood Att.; 4x ATK & RCV when matching 2+ Wood combos
× 4.0000
6086 / 4004 / 243
5635 / 3850 / 234
4508 / 3080 / 187
For 1 turn, 0x RCV; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for Water Att.; Change the top row to Water orbs
2x all stats for Water Att.; 13x ATK when matching 6 or more connected Water orbs; 1 additional true damage when matching 6 or more Water orbs; Reduce damage taken by 50% when matching 3 or more colors
× 4.0000
4089 / 6994 / 820
3786 / 6725 / 788
3029 / 5380 / 630
For 1 turn, no skyfall; For 5 turns, 2x ATK for Water Att.; Change the far left column to Heal orbs and change the far right column to Water orbs
3x HP & ATK for Water Att.; 8x ATK when 7 or more combos; Reduce damage taken by 25% when matching Water and Heal; 3,000,000 additional true damage when matching Water and Heal at once
1182 / 566 / 213
For 3 turns, 2x ATK for Fire Att.
3387 / 1454 / 381
For 1 turn, increase ATK by 100% for each Resistance-Immobility awakening on the team
× 2.0000
6329 / 3140 / 19
5957 / 3045 / 18
3723 / 1903 / 11
For 1 turn, 20x ATK for Dragon type; Deal 250x ATK Light damage to all enemies
8x ATK for Dragon type; Reduce damage taken by 50%; 3.5x ATK when 5 or more combos
× 4.0000
7926 / 2159 / 7
7379 / 2082 / 7
5466 / 1542 / 5
For 2 turns, bypass att. absorb shield effects; For 2 turns, 2x ATK for Dark Att.; Change Water orbs to Dark orbs; Lock all Dark orbs
4x HP & ATK for Dark Att.; 20x RCV additional heal when matching orbs; 5x ATK when matching 2+ Dark combos
5149 / 2512 / 699
4878 / 2444 / 680
2710 / 1358 / 378
For 6 turns, 2.5x ATK for Balanced type; Reduce HP to 1; Deal 100x Light damage to all enemies
3.5x ATK for Balanced type
1355 / 603 / 200
For 6 turns, 2.5x ATK for Balanced type; Reduce HP to 1; Deal 100x Light damage to all enemies
3x ATK for Balanced type
× 4.0000
5764 / 5642 / 0
5303 / 5407 / 0
4611 / 4702 / 0
Delay enemies' next attack by 3 turns; Enhance all Fire orbs
For 5 turns, 1.5x ATK for Fire Att.; For 1 turn, reduce damage taken by 50%
25x ATK and reduce damage taken by 50% when matching 6 or more connected Fire orbs; 5,000,000 additional true damage when matching 6 or more Fire orbs; 2x HP for Fire Att.
1448 / 1529 / 0
For 3 turns, 3x ATK for this monster; For 3 turns, 3x ATK for Wood Att.; For 2 turns, bypass damage absorb shield effects
× 5.0000
8167 / 3514 / 825
7584 / 3384 / 794
5834 / 2603 / 611
For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for Machine type; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds
5x HP when all subs are from <not populated:107>; 20x ATK when matching 5 or more connected orbs; Increase combo by 2 when matching 5 or more connected orbs at once
× 4.0000
6398 / 3676 / 419
6022 / 3565 / 406
3764 / 2228 / 254
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for Machine type
21x ATK when matching 6 or more connected Wood orbs; 4x HP for Machine type; Increase combo by 3 when matching 6 or more connected Wood orbs at once
× 4.0000
8600 / 4693 / 383
7986 / 4519 / 369
6143 / 3476 / 284
For 4 turns, +0.3x ATK for each instance of Machine in team; Enhance all orbs
[Board becomes 7x6] 3x HP for Machine type; 20x ATK and reduce damage taken by 25% when matching 3 or more colors