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× 4.0000
6258 / 3590 / 1384
5811 / 3457 / 1333
4470 / 2659 / 1025
For 6 turns, recover 40% of max HP; For 6 turns, Wood orbs are more likely to appear by 15%
24x ATK and reduce damage taken by 75% when matching 6 or more connected Wood orbs; Increase combo by 4 when matching 6 or more connected Wood orbs at once
× 4.2000
7960 / 4906 / 89
7391 / 4724 / 86
5685 / 3634 / 66
Reduce HP to 1; Unlock all orbs; Create 3 Heal orbs
24x ATK and reduce damage taken by 50% when matching Dark and Heal; Increase combo by 3 when matching Dark and Heal; Gain Resistance-Bind+ for Dark Att..; 2.1x HP for Dark Att.
× 4.0000
7322 / 4550 / 439
6799 / 4381 / 423
5230 / 3370 / 325
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; Delay enemies' next attack by 3 turns
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, increase combo count by 3; Enhance all orbs
Reduce damage taken by 75% when matching 5 or more colors (4+heal); Increase combo by 3 when matching 5 or more colors (4+heal); 32x ATK when matching 5 orbs in an L shape; Deal 5,000,000 true damage when matching 5 orbs in an L shape
× 4.0000
8918 / 4265 / 169
8281 / 4107 / 163
6370 / 3159 / 125
For 1 turn, 2x RCV; For 1 turn, 2x ATK for this monster; For 1 turn, reduce damage taken by 80%; Delay enemies' next attack by 1 turn
[Board becomes 7x6] 20x ATK and reduce damage taken by 75% when matching Fire, Water, Light, and Dark at once
× 4.0000
6420 / 5446 / 224
5961 / 5244 / 216
4585 / 4034 / 166
For 1 turn, 2x ATK for this monster; For 1 turn, 2x ATK for Attacker type; If HP <= 20%: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
10x ATK and reduce damage taken by 35% when 5 or more combos; 5,000,000 additional true damage when matching 5 or more combos; 2.6x all stats for Attacker type
× 4.0000
6541 / 4705 / 14
For 1 turn, increase ATK by 10% for each Enhanced Fire Orbs awakening on the team; Create 6 Fire orbs over non Heal orbs
25x ATK and 4x RCV when matching 5 or more connected orbs; Reduce damage taken by 75% when matching 2+ Fire combos; Increase combo by 4 when matching 2+ Fire combos
× 2.0000
3541 / 2705 / 14
For 99 turns, enhanced orbs are more likely to appear by 50%; Change to [8924] for the duration of the dungeon
18x ATK when matching 5 or more connected orbs; Reduce damage taken by 50% when matching 2+ Fire combos
× 4.0000
8758 / 3589 / 29
8154 / 3461 / 28
6040 / 2564 / 21
Delay enemies' next attack by 3 turns; For 3 turns, 3x ATK for all monsters
24x ATK when matching 4 or more connected Light orbs; 5,000,000 additional true damage when matching 4 or more Light orbs; Reduce damage taken by 75% when 8 or more combos; Increase combo by 2 when matching 4 or more connected Light orbs at once
× 4.0000
8349 / 2381 / 1486
7753 / 2293 / 1431
5964 / 1764 / 1101
For 2 turns, 2x ATK for all monsters; For 2 turns, bypass void damage shield effects; Unlock all orbs; Change all orbs to Fire, Water, Light, Dark, and Heal orbs
[Fixed 12 second movetime] 28x ATK and reduce damage taken by 75% when matching 3+ of Fire, Water, Light, or Dark at once; Increase combo by 3 when matching 3+ of Fire, Water, Light, or Dark at once
× 4.2000
6786 / 16083 / 56
6318 / 15509 / 54
4680 / 11488 / 40
For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; For 1 turn, 5x ATK for this monster; Reduce unable to match orbs effect by 9,999 turns
2.1x HP & ATK for Fire Att.; Reduce damage taken by 50% when 8 or more combos; Increase combo by 3 when matching 2+ Fire combos; 12x ATK when matching 2+ Fire combos
× 4.0000
5640 / 5855 / 1260
For 1 turn, bypass void damage shield effects; For 1 turn, 1.5x RCV; For 1 turn, 1.5x orb move time
2x all stats for Water Att.; Reduce damage taken by 50% when 7 or more combos; 12x ATK when matching 2+ Water combos; Increase combo by 4 when matching 2+ Water combos
× 4.0000
6818 / 2845 / 1654
6331 / 2740 / 1593
4870 / 2108 / 1225
For 1 turn, change all enemies to Fire Att.; Unlock all orbs; Change Fire orbs to Water orbs
[Fixed 12 second movetime] 3x RCV for Water Att.; 25x ATK and reduce damage taken by 75% when matching 6 or more connected Water orbs; Increase combo by 3 when matching 6 or more connected Water orbs at once
× 4.0000
5650 / 6009 / 27
5246 / 5786 / 26
4035 / 4451 / 20
Create 15 Wood and Heal orbs over any orbs
Reduce damage taken by 75% when matching Wood and Heal; Increase combo by 2 when matching Wood and Heal; 24x ATK when matching 6 or more connected Wood orbs; 1 additional true damage when matching 6 or more Wood orbs
× 4.0000
7400 / 4753 / 359
6871 / 4577 / 346
5285 / 3521 / 266
For 1 turn, increase ATK by 15% for each Two-Pronged Attack awakening on the team; For 1 turn, reduce damage taken by 1% for each Two-Pronged Attack awakening on the team; Unlock all orbs; Create 4 Wood orbs
[Disable Poison & Mortal Poison orb effects] 22x ATK and 3x HP for Wood Att.; Reduce damage taken by 25% when matching 4 or more connected Wood orbs; Increase combo by 4 when matching 4 or more connected Wood orbs at once
× 4.0000
8708 / 3827 / 204
8107 / 3690 / 197
6005 / 2733 / 146
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Light orbs; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Charge all allies' skills by 1 turn
4x ATK & RCV and 2x HP for Dragon and Attacker type; 7x ATK and reduce damage taken by 50% when above 50% HP
× 4.0000
8389 / 5071 / 636
7790 / 4883 / 612
5992 / 3756 / 471
Unlock all orbs; Change the far left column to Light orbs and change the far right column to Heal orbs; For 7 turns, Light orbs are more likely to appear by 15%
3x HP & ATK for God and Machine type; 8x ATK and reduce damage taken by 25% when matching 2+ Light combos; 5,000,000 additional true damage when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.0000
5650 / 6009 / 27
5246 / 5786 / 26
4035 / 4451 / 20
For 3 turns, reduce damage taken by 35%; For 3 turns, 3x RCV; For 3 turns, 3x ATK for Wood Att.; Unlock all orbs; Create 15 Wood and Heal orbs over any orbs
Reduce damage taken by 75% when matching Wood and Heal; Increase combo by 2 when matching Wood and Heal; 24x ATK when matching 6 or more connected Wood orbs; 1 additional true damage when matching 6 or more Wood orbs
× 4.0000
11130 / 11237 / 0
10335 / 10821 / 0
7950 / 8324 / 0
Unlock all orbs; Change all orbs to Water, Wood, and Light orbs; Change the far left column to Water orbs; Recover all HP; Remove all awoken skill binds
Reduce damage taken by 75% when matching 3 or more colors; Increase combo by 2 when matching 3 or more colors; 25x ATK when matching 4 or more connected Water orbs; 1 additional true damage when matching 4 or more Water orbs
× 4.0000
9917 / 3933 / 66
9209 / 3787 / 64
7084 / 2913 / 49
Reduce HP by 50%; For 5 turns, 3x ATK for this monster; Unlock all orbs; Change all orbs to Fire, Wood, and Heal orbs
Reduce damage taken by 75% when matching Fire and Wood at once; Increase combo by 2 when matching Fire and Wood at once; 24x ATK when matching 2+ Fire combos; 500,000 additional true damage when matching 2+ Fire combos
× 4.0000
6756 / 5023 / 301
6273 / 4837 / 290
4825 / 3721 / 223
For 5 turns, Dark orbs are more likely to appear by 15%; Unlock all orbs; Change the 2nd row from the top to Dark orbs
24x ATK and reduce damage taken by 75% when matching 2+ Dark combos; Increase combo by 2 when matching 4 or more connected Dark orbs at once; 500,000 additional true damage when matching 4 or more Dark orbs
× 4.0000
7148 / 3936 / 844
6637 / 3790 / 813
5105 / 2915 / 625
For 1 turn, Jammer orbs are more likely to appear by 10%; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
Reduce damage taken by 75% when matching Wood and Light; Increase combo by 3 when matching Wood and Light; 28x ATK when matching 4 or more colors; 5,000,000 additional true damage when matching 5 or more colors
× 4.0000
6399 / 4058 / 574
5942 / 3908 / 553
4571 / 3006 / 425
Lock all orbs; Reduce unable to match orbs effect by 5 turns
30x ATK and increase combo by 2 when matching 4 or more colors; 2x RCV and reduce damage taken by 75% when matching 5 orbs in an L shape
× 4.0000
8403 / 4593 / 162
7803 / 4423 / 156
6002 / 3402 / 120
For 2 turns, increase combo count by 4; Delay enemies' next attack by 2 turns; Unlock all orbs; Change all orbs to Light and Heal orbs
2x all stats for Light Att.; Increase orb movement time by 4 seconds; 12x ATK and reduce damage taken by 50% when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.0000
6638 / 3493 / 759
6180 / 3368 / 732
4578 / 2495 / 542
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; Unlock all orbs; Change Water orbs to Heal orbs
2x all stats for Wood Att.; 2x ATK on the turn a skill is used; 7x ATK and reduce damage taken by 50% when matching 2+ Heal combos; Increase combo by 4 when matching 2+ Heal combos
× 3.0769
7634 / 3489 / 31
7023 / 3344 / 30
6107 / 2908 / 26
Deal 777,777 fixed damage to all enemies; For 7 turns, increase orb move time by 7 seconds
7x ATK and reduce damage taken by 35% when matching 5 or more colors; 4x ATK and reduce damage taken by 50% when 6 or more combos; Increase combo by 3 when matching 5 or more colors; 1 additional true damage when matching 6 or more combos
× 4.0000
7680 / 3622 / 31
7131 / 3488 / 30
5485 / 2683 / 23
For 1 turn, no skyfall; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
[No skyfall] 6x ATK and 3x RCV for Attacker type; 5x ATK and reduce damage taken by 75% when matching 4 or more colors; 1 additional true damage when matching 4 or more colors
× 2.6667
7778 / 4797 / 621
7222 / 4619 / 598
5555 / 3553 / 460
Unlock all orbs; Change the far left column to Light orbs and change the far right column to Heal orbs; For 7 turns, Light orbs are more likely to appear by 15%
3x ATK and 2x HP for God and Machine type; 5x ATK and reduce damage taken by 25% when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.4000
8909 / 3596 / 582
8273 / 3463 / 560
6364 / 2664 / 431
For 1 turn, no skyfall; For 1 turn, only Wood, Light, and Heal orbs will appear; Replace all orbs
30x ATK and reduce damage taken by 50% when matching Wood, Light, and Heal; 5,000,000 additional true damage when matching Wood, Light, and Heal; 2.2x HP for Wood and Light Att.
× 4.0000
9383 / 4593 / 162
8713 / 4423 / 156
6702 / 3402 / 120
Unlock all orbs; Change all orbs to Wood, Light, and Heal orbs; For 1 turn, reduce damage taken by 100%
For 1 turn, create 1 spinner restricted to Wood, Light, and Heal orbs; For 1 turn, 1.5x orb move time
2x ATK and increase combo by 1 for each match of exactly 5 connected Wood, Light, or Heal orbs; Reduce damage taken by 75% when matching Wood and Light; 2.5x ATK & RCV when matching Wood and Light at once
× 4.0000
5948 / 4457 / 36
5608 / 4326 / 35
3399 / 2622 / 21
A 2×2 square of clouds appears for 1 turn at a random location; Unlock all orbs; Create 3 Light and Dark orbs
7x ATK and reduce damage taken by 25% when matching Light and Dark; Increase combo by 3 when matching Light and Dark; 3x HP & ATK for Light and Dark Att.
× 4.4000
6555 / 4276 / 300
6103 / 4123 / 289
4521 / 3054 / 214
For 1 turn, reduce damage taken by 80%; For 1 turn, the board becomes 7x6
25x ATK and reduce damage taken by 50% when matching Dark and Light; 5,000,000 additional true damage when matching Dark and Light; 2.2x HP for God and Devil type
× 4.0000
7949 / 3524 / 321
Create 1 spinner that changes every 1.0s for 1 turn; For 1 turn, 2x orb move time; For 1 turn, 2x RCV; For 1 turn, 2x ATK for Light Att.
3x RCV for God type; 25x ATK and reduce damage taken by 75% when matching Fire, Water, and Light; 5,000,000 additional true damage when matching Fire, Water, and Light
× 2.0000
5949 / 2524 / 121
Create 1 spinner that changes every 1.0s for 3 turns; Delay enemies' next attack by 3 turns; Change to [10267] for the duration of the dungeon
[Board becomes 7x6] 20x ATK and reduce damage taken by 50% when matching Fire, Water, and Light; 1 additional true damage when matching Fire, Water, and Light
× 4.0000
8503 / 5158 / 44
7896 / 4967 / 42
6074 / 3821 / 32
For 1 turn, 1.5x HP; For 1 turn, 1.5x ATK for Water Att.; Unlock all orbs; Create 5 Water and Heal orbs
[Fixed 12 second movetime] 28x ATK on the turn a skill is used; Reduce damage taken by 75% when matching Water and Heal; 5,000,000 additional true damage when matching Water and Heal
× 4.0000
6837 / 4740 / 39
6349 / 4564 / 38
4884 / 3511 / 29
For 2 turns, 2x ATK for all subs; Reduce unable to match orbs effect by 9,999 turns
[Fixed 15 second movetime] 3x HP & ATK for Attacker type; 9x ATK and reduce damage taken by 25% when 8 or more combos; 1 additional true damage when matching 8 or more combos
× 4.4000
6525 / 4065 / 102
For 1 turn, 2.5x ATK for Fire Att.; For 1 turn, 2.5x ATK for this monster; Change Water and Dark orbs to Fire orbs
12x ATK and reduce damage taken by 50% when matching 2+ Fire combos; Increase combo by 4 when matching 2+ Fire combos; 2.2x all stats for Attacker type
× 2.3077
4605 / 2001 / 102
Charge all allies' skills by 2 turns; Change to [8903] for the duration of the dungeon
10x ATK and reduce damage taken by 35% when matching 2+ Fire combos; 1.5x all stats for Attacker type
× 3.5714
6369 / 3434 / 91
5994 / 3330 / 88
3746 / 2081 / 55
For 1 turn, bypass damage absorb shield effects; Unlock all orbs; Create 5 Fire and Light orbs over non Heal orbs
4x ATK and reduce damage taken by 72% when above 50% HP; 5x ATK when matching 5 or more connected Fire or Light orbs
× 4.0000
4699 / 3661 / 370
4386 / 3535 / 357
3133 / 2525 / 255
Unlock all orbs; Create 3 Fire and Dark orbs; For 1 turn, 10x ATK for this monster
22x ATK and 2x HP for Devil type; 2x Dark counterattack; Reduce damage taken by 50% when matching Dark and Fire
× 4.0000
5866 / 3575 / 371
5461 / 3447 / 358
4045 / 2553 / 265
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 3x ATK for Dark Att.; Unlock all orbs; Create 4 Dark orbs
5x ATK and reduce damage taken by 50% when 6 or more combos; 6x ATK and reduce damage taken by 50% when matching Dark and Fire
× 4.0000
7258 / 20720 / 47
6757 / 19980 / 45
5005 / 14800 / 33
Unlock all orbs; Create 9 Fire and Heal orbs; Charge all allies' skills by 1 turn
20x ATK when matching 4 or more connected Fire orbs up to 30x at 6 orbs; Reduce damage taken by 75% when matching 5 Heal orbs in a cross formation; Increase combo by 3 when matching 5 Heal orbs in a cross formation
× 2.4000
7955 / 2757 / 27
7576 / 2690 / 26
3788 / 1345 / 13
Enhance all Dark orbs; For 1 turn, reduce damage taken by 50%
1.2x HP & ATK for Physical type; Reduce damage taken by 50% when above 50% HP
× 2.4000
1894 / 598 / 5
Enhance all Dark orbs; For 1 turn, reduce damage taken by 50%
1.2x HP & ATK for Physical type; Reduce damage taken by 50% when above 50% HP
5460 / 16558 / 8
5148 / 16071 / 8
3120 / 9740 / 5
For 5 turns, Dark orbs are more likely to appear by 15%; Unlock all orbs; Create 4 Dark orbs
2x ATK and 1.5x RCV for Devil type; Reduce damage taken from Fire, Water, Wood, and Light Att. by 20%
× 4.2000
4822 / 3857 / 229
4501 / 3724 / 221
3215 / 2660 / 158
For 7 turns, Light orbs are more likely to appear by 15%; For 7 turns, increase combo count by 2; Charge all allies' skills by 1 turn
2.1x HP for Attacker type; 24x ATK and reduce damage taken by 50% when 6 or more combos
× 2.0000
5808 / 4144 / 47
5407 / 3996 / 45
4005 / 2960 / 33
Unlock all orbs; Create 9 Fire and Heal orbs; Charge all allies' skills by 1 turn
3x ATK when matching 6 or more connected Fire orbs up to 5x at 8 orbs; Reduce damage taken by 50% when matching 5 Heal orbs in a cross formation
× 5.0000
7024 / 4889 / 64
For 2 turns, increase orb move time by 3 seconds; Unlock all orbs; Enhance all Fire orbs
2.5x all stats for God type; 16x ATK and reduce damage taken by 50% when matching 5 or more colors; Increase combo by 5 when matching 5 or more colors
× 3.0769
3624 / 3289 / 24
Charge all allies' skills by 2 turns; Enhance all orbs; Change to [10249] for the duration of the dungeon
2x all stats for God type; 12x ATK and reduce damage taken by 35% when matching 5 or more colors; Increase combo by 3 when matching 5 or more colors
× 4.6000
9258 / 2847 / 634
Reduce HP to 1; For 2 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs
10x ATK and reduce damage taken by 50% when matching 5 or more connected Light or Dark orbs; Increase combo by 5 when matching 5 or more connected Light or Dark orbs at once; 2.3x all stats for God and Devil type
× 3.0769
5258 / 1847 / 334
Delay enemies' next attack by 3 turns; Enhance all Light and Dark orbs; Change to [10244] for the duration of the dungeon
10x ATK and reduce damage taken by 35% when matching 5 or more connected Light or Dark orbs; Increase combo by 2 when matching 5 or more connected Light or Dark orbs at once; 2x all stats for God and Devil type