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× 4.0000
6258 / 3590 / 1384
5811 / 3457 / 1333
4470 / 2659 / 1025
For 6 turns, recover 40% of max HP; For 6 turns, Wood orbs are more likely to appear by 15%
24x ATK and reduce damage taken by 75% when matching 6 or more connected Wood orbs; Increase combo by 4 when matching 6 or more connected Wood orbs at once
× 4.2000
7960 / 4906 / 89
7391 / 4724 / 86
5685 / 3634 / 66
Reduce HP to 1; Unlock all orbs; Create 3 Heal orbs
24x ATK and reduce damage taken by 50% when matching Dark and Heal; Increase combo by 3 when matching Dark and Heal; Gain Resistance-Bind+ for Dark Att..; 2.1x HP for Dark Att.
× 4.0000
7322 / 4550 / 439
6799 / 4381 / 423
5230 / 3370 / 325
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; Delay enemies' next attack by 3 turns
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, increase combo count by 3; Enhance all orbs
Reduce damage taken by 75% when matching 5 or more colors (4+heal); Increase combo by 3 when matching 5 or more colors (4+heal); 32x ATK when matching 5 orbs in an L shape; Deal 5,000,000 true damage when matching 5 orbs in an L shape
× 4.0000
6541 / 4705 / 14
For 1 turn, increase ATK by 10% for each Enhanced Fire Orbs awakening on the team; Create 6 Fire orbs over non Heal orbs
25x ATK and 4x RCV when matching 5 or more connected orbs; Reduce damage taken by 75% when matching 2+ Fire combos; Increase combo by 4 when matching 2+ Fire combos
× 4.0000
8758 / 3589 / 29
8154 / 3461 / 28
6040 / 2564 / 21
Delay enemies' next attack by 3 turns; For 3 turns, 3x ATK for all monsters
24x ATK when matching 4 or more connected Light orbs; 5,000,000 additional true damage when matching 4 or more Light orbs; Reduce damage taken by 75% when 8 or more combos; Increase combo by 2 when matching 4 or more connected Light orbs at once
× 4.0000
8349 / 2381 / 1486
7753 / 2293 / 1431
5964 / 1764 / 1101
For 2 turns, 2x ATK for all monsters; For 2 turns, bypass void damage shield effects; Unlock all orbs; Change all orbs to Fire, Water, Light, Dark, and Heal orbs
[Fixed 12 second movetime] 28x ATK and reduce damage taken by 75% when matching 3+ of Fire, Water, Light, or Dark at once; Increase combo by 3 when matching 3+ of Fire, Water, Light, or Dark at once
× 4.0000
8082 / 3305 / 744
7525 / 3187 / 717
5574 / 2361 / 531
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 3x orb move time; For 2 turns, 3x ATK for team leader
[Fixed 8 second movetime] 4x all stats for Balanced type; 9x ATK and 2x RCV when matching 4 or more colors; Increase combo by 3 when matching 4 or more colors
× 4.2000
6786 / 16083 / 56
6318 / 15509 / 54
4680 / 11488 / 40
For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; For 1 turn, 5x ATK for this monster; Reduce unable to match orbs effect by 9,999 turns
2.1x HP & ATK for Fire Att.; Reduce damage taken by 50% when 8 or more combos; Increase combo by 3 when matching 2+ Fire combos; 12x ATK when matching 2+ Fire combos
× 4.0000
5640 / 5855 / 1260
For 1 turn, bypass void damage shield effects; For 1 turn, 1.5x RCV; For 1 turn, 1.5x orb move time
2x all stats for Water Att.; Reduce damage taken by 50% when 7 or more combos; 12x ATK when matching 2+ Water combos; Increase combo by 4 when matching 2+ Water combos
× 4.0000
6818 / 2845 / 1654
6331 / 2740 / 1593
4870 / 2108 / 1225
For 1 turn, change all enemies to Fire Att.; Unlock all orbs; Change Fire orbs to Water orbs
[Fixed 12 second movetime] 3x RCV for Water Att.; 25x ATK and reduce damage taken by 75% when matching 6 or more connected Water orbs; Increase combo by 3 when matching 6 or more connected Water orbs at once
× 4.0000
5650 / 6009 / 27
5246 / 5786 / 26
4035 / 4451 / 20
Create 15 Wood and Heal orbs over any orbs
Reduce damage taken by 75% when matching Wood and Heal; Increase combo by 2 when matching Wood and Heal; 24x ATK when matching 6 or more connected Wood orbs; 1 additional true damage when matching 6 or more Wood orbs
× 4.0000
7341 / 6079 / 588
6835 / 5862 / 567
5063 / 4342 / 420
Reduce HP by 50%; Change the far right column to Light orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for God type
4x HP & ATK for God type; 3x ATK when below 50% HP; 2.5x ATK and increase combo by 2 when matching 5 or more connected Light orbs at once
× 4.0000
7400 / 4753 / 359
6871 / 4577 / 346
5285 / 3521 / 266
For 1 turn, increase ATK by 15% for each Two-Pronged Attack awakening on the team; For 1 turn, reduce damage taken by 1% for each Two-Pronged Attack awakening on the team; Unlock all orbs; Create 4 Wood orbs
[Disable Poison & Mortal Poison orb effects] 22x ATK and 3x HP for Wood Att.; Reduce damage taken by 25% when matching 4 or more connected Wood orbs; Increase combo by 4 when matching 4 or more connected Wood orbs at once
× 4.5000
6168 / 4192 / 477
5727 / 4037 / 459
4405 / 3105 / 353
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 3 turns, bypass damage absorb shield effects
4.5x all stats when all subs are Pixel Evolutions; 8x ATK and increase combo by 2 when matching 5 or more connected Light orbs at once
× 4.0000
8389 / 5071 / 636
7790 / 4883 / 612
5992 / 3756 / 471
Unlock all orbs; Change the far left column to Light orbs and change the far right column to Heal orbs; For 7 turns, Light orbs are more likely to appear by 15%
3x HP & ATK for God and Machine type; 8x ATK and reduce damage taken by 25% when matching 2+ Light combos; 5,000,000 additional true damage when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.0000
5650 / 6009 / 27
5246 / 5786 / 26
4035 / 4451 / 20
For 3 turns, reduce damage taken by 35%; For 3 turns, 3x RCV; For 3 turns, 3x ATK for Wood Att.; Unlock all orbs; Create 15 Wood and Heal orbs over any orbs
Reduce damage taken by 75% when matching Wood and Heal; Increase combo by 2 when matching Wood and Heal; 24x ATK when matching 6 or more connected Wood orbs; 1 additional true damage when matching 6 or more Wood orbs
× 4.0000
11130 / 11237 / 0
10335 / 10821 / 0
7950 / 8324 / 0
Unlock all orbs; Change all orbs to Water, Wood, and Light orbs; Change the far left column to Water orbs; Recover all HP; Remove all awoken skill binds
Reduce damage taken by 75% when matching 3 or more colors; Increase combo by 2 when matching 3 or more colors; 25x ATK when matching 4 or more connected Water orbs; 1 additional true damage when matching 4 or more Water orbs
× 4.0000
9917 / 3933 / 66
9209 / 3787 / 64
7084 / 2913 / 49
Reduce HP by 50%; For 5 turns, 3x ATK for this monster; Unlock all orbs; Change all orbs to Fire, Wood, and Heal orbs
Reduce damage taken by 75% when matching Fire and Wood at once; Increase combo by 2 when matching Fire and Wood at once; 24x ATK when matching 2+ Fire combos; 500,000 additional true damage when matching 2+ Fire combos
× 4.0000
6756 / 5023 / 301
6273 / 4837 / 290
4825 / 3721 / 223
For 5 turns, Dark orbs are more likely to appear by 15%; Unlock all orbs; Change the 2nd row from the top to Dark orbs
24x ATK and reduce damage taken by 75% when matching 2+ Dark combos; Increase combo by 2 when matching 4 or more connected Dark orbs at once; 500,000 additional true damage when matching 4 or more Dark orbs
× 4.0000
7148 / 3936 / 844
6637 / 3790 / 813
5105 / 2915 / 625
For 1 turn, Jammer orbs are more likely to appear by 10%; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
Reduce damage taken by 75% when matching Wood and Light; Increase combo by 3 when matching Wood and Light; 28x ATK when matching 4 or more colors; 5,000,000 additional true damage when matching 5 or more colors
× 4.0000
6399 / 4058 / 574
5942 / 3908 / 553
4571 / 3006 / 425
Lock all orbs; Reduce unable to match orbs effect by 5 turns
30x ATK and increase combo by 2 when matching 4 or more colors; 2x RCV and reduce damage taken by 75% when matching 5 orbs in an L shape
× 4.0000
8403 / 4593 / 162
7803 / 4423 / 156
6002 / 3402 / 120
For 2 turns, increase combo count by 4; Delay enemies' next attack by 2 turns; Unlock all orbs; Change all orbs to Light and Heal orbs
2x all stats for Light Att.; Increase orb movement time by 4 seconds; 12x ATK and reduce damage taken by 50% when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.0000
6638 / 3493 / 759
6180 / 3368 / 732
4578 / 2495 / 542
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; Unlock all orbs; Change Water orbs to Heal orbs
2x all stats for Wood Att.; 2x ATK on the turn a skill is used; 7x ATK and reduce damage taken by 50% when matching 2+ Heal combos; Increase combo by 4 when matching 2+ Heal combos
× 3.0769
7634 / 3489 / 31
7023 / 3344 / 30
6107 / 2908 / 26
Deal 777,777 fixed damage to all enemies; For 7 turns, increase orb move time by 7 seconds
7x ATK and reduce damage taken by 35% when matching 5 or more colors; 4x ATK and reduce damage taken by 50% when 6 or more combos; Increase combo by 3 when matching 5 or more colors; 1 additional true damage when matching 6 or more combos
× 2.6667
7778 / 4797 / 621
7222 / 4619 / 598
5555 / 3553 / 460
Unlock all orbs; Change the far left column to Light orbs and change the far right column to Heal orbs; For 7 turns, Light orbs are more likely to appear by 15%
3x ATK and 2x HP for God and Machine type; 5x ATK and reduce damage taken by 25% when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 4.0000
9383 / 4593 / 162
8713 / 4423 / 156
6702 / 3402 / 120
Unlock all orbs; Change all orbs to Wood, Light, and Heal orbs; For 1 turn, reduce damage taken by 100%
For 1 turn, create 1 spinner restricted to Wood, Light, and Heal orbs; For 1 turn, 1.5x orb move time
2x ATK and increase combo by 1 for each match of exactly 5 connected Wood, Light, or Heal orbs; Reduce damage taken by 75% when matching Wood and Light; 2.5x ATK & RCV when matching Wood and Light at once
× 4.0000
5948 / 4457 / 36
5608 / 4326 / 35
3399 / 2622 / 21
A 2×2 square of clouds appears for 1 turn at a random location; Unlock all orbs; Create 3 Light and Dark orbs
7x ATK and reduce damage taken by 25% when matching Light and Dark; Increase combo by 3 when matching Light and Dark; 3x HP & ATK for Light and Dark Att.
× 4.0000
7527 / 3222 / 321
7097 / 3127 / 312
4301 / 1895 / 189
For 1 turn, enhanced orbs are more likely to appear by 100%; For 1 turn, 2x orb move time; For 1 turn, 2x ATK for God type
4x HP & ATK for God type; 5x ATK when matching Light and Water; Increase combo by 4 when matching Light and Water
× 4.4000
6525 / 4065 / 102
For 1 turn, 2.5x ATK for Fire Att.; For 1 turn, 2.5x ATK for this monster; Change Water and Dark orbs to Fire orbs
12x ATK and reduce damage taken by 50% when matching 2+ Fire combos; Increase combo by 4 when matching 2+ Fire combos; 2.2x all stats for Attacker type
× 4.0000
7258 / 20720 / 47
6757 / 19980 / 45
5005 / 14800 / 33
Unlock all orbs; Create 9 Fire and Heal orbs; Charge all allies' skills by 1 turn
20x ATK when matching 4 or more connected Fire orbs up to 30x at 6 orbs; Reduce damage taken by 75% when matching 5 Heal orbs in a cross formation; Increase combo by 3 when matching 5 Heal orbs in a cross formation
× 5.0000
7024 / 4889 / 64
For 2 turns, increase orb move time by 3 seconds; Unlock all orbs; Enhance all Fire orbs
2.5x all stats for God type; 16x ATK and reduce damage taken by 50% when matching 5 or more colors; Increase combo by 5 when matching 5 or more colors
× 3.0769
3624 / 3289 / 24
Charge all allies' skills by 2 turns; Enhance all orbs; Change to [10249] for the duration of the dungeon
2x all stats for God type; 12x ATK and reduce damage taken by 35% when matching 5 or more colors; Increase combo by 3 when matching 5 or more colors
× 4.6000
9258 / 2847 / 634
Reduce HP to 1; For 2 turns, bypass damage absorb shield and att. absorb shield effects; Unlock all orbs; Change all orbs to Light, Dark, and Heal orbs
10x ATK and reduce damage taken by 50% when matching 5 or more connected Light or Dark orbs; Increase combo by 5 when matching 5 or more connected Light or Dark orbs at once; 2.3x all stats for God and Devil type
× 3.0769
5258 / 1847 / 334
Delay enemies' next attack by 3 turns; Enhance all Light and Dark orbs; Change to [10244] for the duration of the dungeon
10x ATK and reduce damage taken by 35% when matching 5 or more connected Light or Dark orbs; Increase combo by 2 when matching 5 or more connected Light or Dark orbs at once; 2x all stats for God and Devil type
× 4.5455
6081 / 3821 / 1000
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 5 turns, increase orb move time by 5 seconds; Enhance all orbs
27x ATK and reduce damage taken by 78% when matching Light and Dark; 15x RCV additional heal when matching orbs; Increase combo by 4 when matching Light and Dark
× 4.0000
4704 / 2053 / 877
4312 / 1964 / 839
3920 / 1785 / 763
Change Heal, Jammer, Poison, Mortal Poison, and Bomb orbs to Wood orbs; Recover all HP; Enhance all orbs; Charge all allies' skills by 1 turn
15x ATK and reduce damage taken by 75% when 9 or more combos; 1.5x ATK for each cross of 5 Wood orbs; Increase combo by 2 for each cross of 5 Wood orbs
× 4.0000
4794 / 3248 / 327
4410 / 3113 / 313
3835 / 2707 / 272
For 8 turns, 3x ATK for God and Attacker types; Change all orbs to Fire, Light, and Dark orbs; Recover all HP
[Fixed 15 second movetime] 4x ATK & RCV for God and Attacker type; 4x ATK and reduce damage taken by 75% when matching 3 or more colors; Increase combo by 3 when matching 3 or more colors
× 4.0000
7817 / 5697 / 372
7192 / 5460 / 357
6254 / 4748 / 310
Unlock all orbs; Change all orbs to Fire, Wood, and Light orbs; Recover all HP; Charge all allies' skills by 1 turn
2x all stats for Fire Att.; 2x ATK when above 50% HP; 8x ATK and reduce damage taken by 50% when matching Fire, Wood, and Light at once; Increase combo by 4 when matching Fire, Wood, and Light at once
× 5.0000
6204 / 4521 / 847
Unlock all orbs; Create 5 Fire, Water, Wood, and Heal orbs over any orbs; For 1 turn, bypass void damage shield effects
30x ATK when total team rarity is less than or equal to 28; Reduce damage taken by 80% when matching Fire, Water, and Wood; Increase combo by 5 when matching Fire, Water, and Wood
× 4.0000
4204 / 3021 / 447
For 1 turn, reduce damage taken by 100%; Enhance all orbs; Change to [10233] for the duration of the dungeon
20x ATK when total team rarity is less than or equal to 28; Reduce damage taken by 75% when matching Fire, Water, and Wood; Increase combo by 3 when matching Fire, Water, and Wood
× 5.0000
9822 / 4024 / 645
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs; For 1 turn, bypass void damage shield effects; For 1 turn, bypass att. absorb shield effects
20x ATK and reduce damage taken by 50% when matching 5 or more colors; Increase combo by 4 when matching 5 or more colors; 2.5x all stats for Dragon and Machine type; 1 additional true damage when matching 5 or more colors
× 4.0000
7822 / 3524 / 545
Charge all allies' skills by 2 turns; Change to [10227] for the duration of the dungeon
15x ATK and reduce damage taken by 50% when matching 5 or more colors; Increase combo by 3 when matching 5 or more colors; 2x all stats for Dragon and Machine type
× 4.0000
7036 / 4140 / 0
6533 / 3987 / 0
5025 / 3067 / 0
For 3 turns, Water and Dark orbs are more likely to appear by 15%
For 1 turn, 5x ATK for Water and Dark Att.; Unlock all orbs; Change all orbs to Water and Dark orbs
40x ATK and reduce damage taken by 75% when matching Dark, Dark, Water, and Water; Increase combo by 3 when matching Dark, Dark, Water, and Water; 10,000,000 additional true damage when matching 15 or more combos
× 4.0000
8062 / 3195 / 0
7711 / 3124 / 0
3505 / 1420 / 0
For 1 turn, +0.3x RCV for each Dark card in team; For 7 turns, 2.5x ATK for Physical and Devil types
11x ATK and 4x HP for Physical and Devil type; 2x ATK when matching Dark and Water; Increase combo by 4 when matching Dark and Water
× 4.0000
1752 / 877 / 0
For 1 turn, +0.3x RCV for each Dark card in team; For 7 turns, 2.5x ATK for Physical and Devil types
11x ATK and 4x HP for Physical and Devil type; 2x ATK when matching Dark and Water; Increase combo by 4 when matching Dark and Water
× 4.0000
5309 / 2732 / 1017
5078 / 2671 / 994
2308 / 1214 / 452
For 1 turn, +0.3x RCV for each Light card in team; For 7 turns, 2.5x ATK for Healer and God types
11x ATK and 4x HP for Healer and God type; 2x ATK when matching Light and Water; Increase combo by 4 when matching Light and Water
× 4.0000
1054 / 811 / 279
For 1 turn, +0.3x RCV for each Light card in team; For 7 turns, 2.5x ATK for Healer and God types
11x ATK and 4x HP for Healer and God type; 2x ATK when matching Light and Water; Increase combo by 4 when matching Light and Water
× 4.0000
6566 / 3191 / 506
6281 / 3120 / 495
2855 / 1418 / 225
For 1 turn, +0.3x RCV for each Wood card in team; For 7 turns, 2.5x ATK for Balanced and Dragon types
11x ATK and 4x HP for Balanced and Dragon type; 2x ATK when matching Wood and Fire; Increase combo by 4 when matching Wood and Fire
× 4.0000
1327 / 876 / 139
For 1 turn, +0.3x RCV for each Wood card in team; For 7 turns, 2.5x ATK for Balanced and Dragon types
11x ATK and 4x HP for Balanced and Dragon type; 2x ATK when matching Wood and Fire; Increase combo by 4 when matching Wood and Fire
× 4.0000
7609 / 2779 / 315
7278 / 2717 / 308
3308 / 1235 / 140
For 1 turn, +0.3x RCV for each Water card in team; For 7 turns, 2.5x ATK for God and Physical types
11x ATK and 4x HP for Physical and God type; 2x ATK when matching Water and Wood; Increase combo by 4 when matching Water and Wood