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150 / 150 / 150
Change Light orbs to Fire orbs; Change Dark orbs to Jammer orbs; For 2 turns, bypass att. absorb shield effects; Charge all allies' skills by 2 turns
× 2.5000
5500 / 2640 / 240
5060 / 2530 / 230
4400 / 2200 / 200
Change Light orbs to Fire orbs; Change Dark orbs to Jammer orbs; For 2 turns, bypass att. absorb shield effects; Charge all allies' skills by 2 turns
2x ATK for Fire Att.; 2.5x HP & ATK for God type; 3x ATK on the turn a skill is used
× 3.3333
4048 / 2437 / 1532
Change Jammer, Poison, Mortal Poison, and Bomb orbs to Heal orbs; For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for this monster
1.5x ATK and deal 2,000,000 additional true damage for each match of exactly 4 connected Heal orbs; 15x ATK and reduce damage taken by 70% when matching 3 or more colors
× 3.3333
4521 / 3198 / 623
Unlock all orbs; Change Water orbs to Fire orbs; For 1 turn, change all enemies to Wood Att.
1.5x ATK and increase combo by 2 for each match of exactly 6 connected Fire or Dark orbs; 15x ATK and reduce damage taken by 70% when matching 3 or more colors
× 3.3333
5363 / 3428 / 233
For 1 turn, bypass att. absorb shield effects; For 1 turn, bypass void damage shield effects; Change Wood orbs to Light orbs
1.5x ATK and increase combo by 1 for each match of exactly 4 connected Water or Light orbs; 4x ATK and reduce damage taken by 70% when 10 or more combos
× 4.0000
6885 / 3888 / 398
For 1 turn, bypass void damage shield effects; For 1 turn, 2x ATK for this monster; Unlock all orbs; Change Fire orbs to Light orbs; Change Wood orbs to Dark orbs
1 additional true damage when matching 13 or more combos; 3x ATK and reduce damage taken by 75% when 13 or more combos; 1.5x ATK and increase combo by 1 for each match of exactly 4 connected Light or Dark orbs
× 4.0000
7187 / 3468 / 561
For 1 turn, bypass void damage shield effects; For 1 turn, 2x ATK for this monster; Unlock all orbs; Change Light orbs to Water orbs; Change Dark orbs to Fire orbs
1 additional true damage when matching 11 or more combos; 5x ATK and reduce damage taken by 75% when 11 or more combos; 1.5x ATK and increase combo by 1 for each match of exactly 5 connected Fire or Water orbs
2741 / 2386 / 146
Change Fire and Jammer orbs to Wood orbs; Change Light, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Wood for 2 turns
2870 / 2211 / 214
Change Water and Jammer orbs to Dark orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Dark for 2 turns
3941 / 2021 / 5
Change Water and Jammer orbs to Light orbs; Change Fire, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
3631 / 2148 / 22
Change Fire and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
2964 / 2450 / 43
Change Water and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
502 / 294 / 0
Change Fire and Jammer orbs to Wood orbs; Change Light, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Wood for 2 turns
80 / 506 / 0
Change Water and Jammer orbs to Dark orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Dark for 2 turns
344 / 374 / 0
Change Water and Jammer orbs to Light orbs; Change Fire, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
781 / 153 / 0
Change Fire and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
227 / 428 / 0
Change Water and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
× 4.2000
5345 / 4533 / 277
5071 / 4414 / 270
2741 / 2386 / 146
Change Fire and Jammer orbs to Wood orbs; Change Light, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Wood for 2 turns
5x ATK for Wood Att.; 4.2x HP for Dark Att.; 5x ATK when matching 2+ Wood combos; Increase combo by 2 when matching 2+ Wood combos
× 4.2000
5597 / 4201 / 407
5310 / 4090 / 396
2870 / 2211 / 214
Change Water and Jammer orbs to Dark orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Dark for 2 turns
5x ATK for Dark Att.; 4.2x HP for Light Att.; 5x ATK when matching 6 or more connected Dark orbs; Increase combo by 2 when matching 6 or more connected Dark orbs at once
× 4.2000
7685 / 3840 / 9
7291 / 3739 / 9
3941 / 2021 / 5
Change Water and Jammer orbs to Light orbs; Change Fire, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Wood Att.; 2x ATK for each cross of 5 Light orbs; Increase combo by 2 for each cross of 5 Light orbs
× 4.2000
7080 / 4081 / 42
6717 / 3974 / 41
3631 / 2148 / 22
Change Fire and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Water Att.; 5x ATK when matching 6 or more connected Light orbs; Increase combo by 2 when matching 6 or more connected Light orbs at once
× 4.2000
5779 / 4656 / 82
5483 / 4533 / 80
2964 / 2450 / 43
Change Water and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Fire Att.; 5x ATK when matching 2+ Light combos; Increase combo by 2 when matching 2+ Light combos
1 / 700 / 5000
Change Water orbs to Heal orbs; Remove all binds and awoken skill binds
1 / 700 / 5000
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; Unlock all orbs; Change Water orbs to Heal orbs
1 / 700 / 5000
For 3 turns, bypass att. absorb shield effects; Unlock all orbs; Change Fire and Heal orbs to Dark orbs
1 / 700 / 5000
Change Water orbs to Heal orbs; For 1 turn, all attacks become mass attack
1 / 700 / 5000
Change Water, Light, Poison, and Mortal Poison orbs to Heal orbs; Remove all binds
1 / 700 / 5000
Change Fire, Dark, Poison, and Mortal Poison orbs to Heal orbs; Remove all binds
1 / 700 / 5000
Change Fire orbs to Light orbs; Change Water orbs to Heal orbs; Enhance all Light orbs; For 1 turn, reduce damage taken by 50%
1 / 700 / 5000
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Light orbs; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Charge all allies' skills by 1 turn
1 / 700 / 5000
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 8 turns, Light orbs are more likely to appear by 15%
× 2.8571
6118 / 2845 / 1384
5681 / 2740 / 1333
4370 / 2108 / 1025
For 1 turn, change all enemies to Fire Att.; Unlock all orbs; Change Fire orbs to Water orbs
[Fixed 12 second movetime] 3x RCV for Water Att.; 22x ATK and reduce damage taken by 65% when matching 6 or more connected Water orbs; Increase combo by 2 when matching 6 or more connected Water orbs at once
× 3.2000
8408 / 3109 / 197
7807 / 2994 / 190
6005 / 2303 / 146
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Light orbs; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Charge all allies' skills by 1 turn
4x ATK & RCV and 1.6x HP for Dragon and Attacker type; 6x ATK and reduce damage taken by 50% when above 50% HP
× 3.5000
6168 / 2977 / 477
5727 / 2867 / 459
4405 / 2205 / 353
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 3 turns, bypass damage absorb shield effects
3.5x all stats when all subs are Pixel Evolutions; 8x ATK and increase combo by 2 when matching 5 or more connected Light orbs at once
× 3.2000
5429 / 2424 / 732
5041 / 2334 / 705
3878 / 1795 / 542
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; Unlock all orbs; Change Water orbs to Heal orbs
1.6x all stats for Wood Att.; 2x ATK on the turn a skill is used; 6x ATK and reduce damage taken by 50% when matching 2+ Heal combos; Increase combo by 4 when matching 2+ Heal combos
892 / 648 / 148
For 3 turns, bypass att. absorb shield effects; Unlock all orbs; Change Fire and Heal orbs to Dark orbs
× 3.2000
4815 / 2507 / 850
4471 / 2414 / 819
3439 / 1857 / 630
For 3 turns, bypass att. absorb shield effects; Unlock all orbs; Change Fire and Heal orbs to Dark orbs
1.6x all stats for Dark Att.; 11x ATK and reduce damage taken by 50% when matching Dark and Light; Increase combo by 4 when matching Dark and Light
× 3.5000
6308 / 2775 / 558
5857 / 2672 / 537
4505 / 2055 / 413
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 8 turns, Light orbs are more likely to appear by 15%
3.5x all stats for God and Machine type; 8x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
1612 / 660 / 171
Change Fire orbs to Light orbs; Change Water orbs to Heal orbs; Enhance all Light orbs; For 1 turn, reduce damage taken by 50%
1.5x HP & ATK for Balanced type
1868 / 671 / 86
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Light orbs; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Charge all allies' skills by 1 turn
1.5x HP & RCV for Dragon type
1665 / 862 / 42
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 8 turns, Light orbs are more likely to appear by 15%
1.5x ATK & RCV for Machine type
4242 / 1083 / 684
3939 / 1043 / 659
3030 / 802 / 507
Change Water orbs to Heal orbs; Reduce binds by 3 turns
1.5x ATK & RCV for Physical and God type
× 1.0000
5863 / 2662 / 348
5528 / 2584 / 338
3350 / 1566 / 205
Change Water orbs to Heal orbs; For 1 turn, all attacks become mass attack
2x ATK when matching 2 of Light, Dark, and Heal up to 3.5x when matching 3; Increase orb movement time by 5 seconds
× 2.5000
3644 / 2774 / 1001
3430 / 2690 / 971
2144 / 1681 / 607
Change Water, Light, Poison, and Mortal Poison orbs to Heal orbs; Remove all binds
2.5x HP for Healer type; 3x ATK when matching 6 or more connected Heal orbs
× 2.5000
3689 / 2828 / 957
3472 / 2742 / 928
2170 / 1714 / 580
Change Fire, Dark, Poison, and Mortal Poison orbs to Heal orbs; Remove all binds
2.5x HP for Healer type; 3x ATK when matching 6 or more connected Heal orbs
× 1.5000
5488 / 2836 / 410
5165 / 2750 / 398
3228 / 1719 / 249
Change Fire orbs to Light orbs; Change Water orbs to Heal orbs; Enhance all Light orbs; For 1 turn, reduce damage taken by 50%
1.5x HP for Devil type; 4x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
6588 / 2704 / 197
6117 / 2604 / 190
4705 / 2003 / 146
Change Water, Jammer, Poison, Mortal Poison, and Bomb orbs to Light orbs; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Charge all allies' skills by 1 turn
3.5x ATK and 1.5x RCV for Dragon and Attacker type
× 1.5000
3805 / 1555 / 293
Unlock all orbs; Change Wood, Heal, Jammer, Poison, and Mortal Poison orbs to Light orbs; For 8 turns, Light orbs are more likely to appear by 15%
1.5x HP & ATK for God and Machine type; 4x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
× 2.8571
5604 / 4360 / 223
5204 / 4199 / 215
4003 / 3230 / 165
Disable team active skills for 1 turn; For 1 turn, 2x RCV; Unlock all orbs; Change Dark orbs to Light orbs
20x ATK for Light Att.; Increase orb movement time by 5 seconds; Reduce damage taken by 65% when matching 2+ Light combos; Increase combo by 3 when matching 2+ Light combos
× 3.2000
6552 / 4105 / 109
6084 / 3953 / 105
4680 / 3041 / 81
For 1 turn, Wood orbs are unmatchable; Unlock all orbs; Change Dark orbs to Fire orbs
3.2x all stats for Fire Att.; 7x ATK when 8 or more combos; Increase combo by 2 when matching 6 or more connected Fire orbs at once; 1 additional true damage when matching 6 or more Fire orbs