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× 4.4000
7340 / 5254 / 46
6753 / 5035 / 44
5872 / 4378 / 38
If 12 or more Water are on the board: For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 5x ATK for Water Att.
28x ATK and reduce damage taken by 75% when matching 9 or more connected Water orbs; 5,000,000 additional true damage when matching 9 or more Water orbs; 1.1x HP for Water Att.
× 4.0000
6241 / 4552 / 202
5894 / 4422 / 196
3467 / 2601 / 115
If 6 or more Dark are on the board: Lock all orbs; For 2 turns, bypass damage absorb shield effects; For 2 turns, bypass void damage shield effects
24x ATK and reduce damage taken by 50% when matching 2+ Dark combos; 1 additional true damage when matching 2+ Dark combos; 2x HP for Dark Att.
× 3.0000
6707 / 4658 / 0
6334 / 4525 / 0
3726 / 2662 / 0
If 5 or more Fire or Wood are on the board: For 1 turn, bypass void damage shield effects; For 1 turn, bypass att. absorb shield effects; Unlock all orbs
[Board becomes 7x6] 20x ATK when matching Wood and Fire; Increase combo by 2 when matching Wood and Fire; 3x HP for Physical type
× 4.0000
7290 / 3379 / 0
6929 / 3293 / 0
3609 / 1715 / 0
If 10 or more Water are on the board: For 2 turns, bypass void damage shield effects; Enhance all Water orbs
12x ATK and reduce damage taken by 50% when matching 6 or more connected Water orbs; Increase combo by 3 when matching 6 or more connected Water orbs at once; 2x all stats for Physical type
× 4.0000
7253 / 3501 / 840
6753 / 3376 / 810
5002 / 2501 / 600
If 9 or more Light are on the board: Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; Enhance all Light orbs
[Board becomes 7x6] 4x HP for Devil type; 22x ATK when matching 2+ Light combos; Increase combo by 2 when matching 2+ Light combos
× 3.0769
4036 / 2928 / 0
If 15 or more Water are on the board: Change to [10362] for the duration of the dungeon
9x ATK and reduce damage taken by 35% when matching 2+ Water combos; Increase combo by 2 when matching 2+ Water combos; 2x all stats for Physical and Attacker type
× 4.4000
7170 / 3369 / 943
6676 / 3249 / 909
4945 / 2407 / 673
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; For 1 turn, gain skyfall forsight; For 1 turn, 2x ATK for Balanced type
[Fixed 15 second movetime] 6x ATK when matching 5 or more connected orbs; 5,000,000 additional true damage when matching 5 or more orbs; 4.4x all stats for Balanced type
× 3.0000
4780 / 3014 / 438
4398 / 2888 / 420
3824 / 2511 / 365
Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal Orbs; Show path to 5 combos
[Fixed 15 second movetime] 3x all stats; 7x ATK when 5 or more combos; 1 additional true damage when matching 5 or more combos
× 4.0000
7311 / 3000 / 300
6789 / 2889 / 289
5222 / 2222 / 222
Reduce unable to match orbs effect by 2 turns; Reduce binds and awoken skill binds by 2 turns; Change the 2nd row from the bottom to Dark orbs
22x ATK and reduce damage taken by 50% when matching 2+ Dark combos; Increase combo by 2 when matching 2+ Dark combos; 2,220,000 additional true damage when matching 2+ Dark combos; 2x HP for Dragon and Machine type
× 4.2857
8117 / 4264 / 979
7516 / 4100 / 941
6013 / 3280 / 753
Lock all orbs; For 1 turn, bypass void damage shield effects; For 3 turns, gain skyfall forsight
3x HP for Fire Att.; Increase combo by 4 when matching 2+ Fire combos; 4x ATK and reduce damage taken by 30% when matching 5 or more connected orbs; 6x ATK when matching 2+ Fire combos
× 4.6000
9909 / 5193 / 234
9116 / 4977 / 224
7927 / 4328 / 195
Charge all allies' skills by 2 turns; Unlock all orbs; Change all orbs to Fire, Light, Dark, and Heal orbs
For 1 turn, bypass void damage shield effects; Unlock all orbs; Create 3 Fire, Light, Dark, and Heal orbs
28x ATK and reduce damage taken by 50% when matching Fire, Light, and Dark; Increase combo by 3 when matching Fire, Light, and Dark; If all team members have the same rarity, 2.3x HP
× 5.0000
7088 / 4008 / 0
For 1 turn, this monster's damage cap becomes 5,000,000,000; For 1 turn, 3x ATK for this monster; Unlock all orbs; Create 5 Fire, Dark, Heal, and Poison orbs over any orbs
50x ATK and reduce damage taken by 60% when matching Fire, Dark, and Poison; Increase combo by 4 when matching Fire, Dark, and Poison; 1 additional true damage when matching Fire, Dark, and Poison; 4x RCV and 2x HP for Dark Att.
× 4.0000
7088 / 2008 / 0
Can only be used on floor 3 or later: Unlock all orbs; Change all orbs to Fire, Dark, Heal, and Poison orbs; Change to [10152] for the duration of the dungeon
10x ATK and reduce damage taken by 50% when matching Fire and Dark; 2x all stats for Dark Att.; Increase combo by 2 when matching Fire and Dark; 1 additional true damage when matching Fire and Dark
× 4.4000
8531 / 5027 / 153
For 1 turn, 2x orb move time; For 1 turn, bypass void damage shield effects; For 1 turn, create 1 spinner restricted to Water, Light, Dark, and Heal orbs
15x ATK and reduce damage taken by 50% when matching Water and Heal; 10,000,000 additional true damage when matching Water and Heal; 2.2x all stats for Water Att.
× 4.0000
3970 / 5002 / 7
3665 / 4802 / 7
3054 / 4002 / 6
For 2 turns, increase combo count by 8; For 2 turns, bypass void damage shield effects
20x ATK and reduce damage taken by 25% when matching 2+ Dark combos; Increase combo by 4 when matching 2+ Dark combos; 3x HP for Dragon and Machine type
× 4.0000
6531 / 1436 / 1443
6029 / 1379 / 1385
5024 / 1149 / 1154
For 1 turn, 2x ATK for all monsters; Unlock all orbs; Create 6 Fire and Heal orbs
30x ATK when matching 6 or more connected Fire orbs; 6,000,000 additional true damage when matching 6 or more Fire orbs; 4x HP for Dragon and Machine type
× 4.4000
7958 / 4411 / 354
7434 / 4261 / 342
5235 / 3001 / 241
For 1 turn, bypass damage absorb shield and att. absorb shield effects; For 1 turn, reduce damage taken by 50%
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, reduce damage taken by 50%
[Fixed 12 second movetime] 2.2x all stats for Water and Wood Att.; 14x ATK and reduce damage taken by 50% when matching Water and Wood; Increase combo by 3 when matching Water and Wood
× 4.2857
7958 / 4411 / 354
7434 / 4261 / 342
5235 / 3001 / 241
For 1 turn, no skyfall; For 1 turn, increase combo count by 3; Unlock all orbs; Create 6 Wood orbs over non Heal orbs
3x all stats for Wood Att.; Increase combo by 2 when matching 5 or more connected Wood orbs at once; 10x ATK and reduce damage taken by 30% when matching 5 or more connected Wood orbs; 1 additional true damage when matching 5 or more Wood orbs
× 4.4000
7378 / 3990 / 770
6893 / 3854 / 744
4854 / 2714 / 524
For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; For 2 turns, 1.5x ATK for Fire Att.; Delay enemies' next attack by 2 turns
For 3 turns, 3x orb move time; For 3 turns, 3x RCV; For 3 turns, 3x ATK for Fire Att.; Delay enemies' next attack by 2 turns
[Fixed 12 second movetime] 2.2x all stats for Fire and Dark Att.; 14x ATK and reduce damage taken by 50% when matching Fire and Dark; Increase combo by 3 when matching Fire and Dark
× 4.2857
7378 / 3990 / 770
6893 / 3854 / 744
4854 / 2714 / 524
For 1 turn, no skyfall; For 1 turn, increase combo count by 3; Unlock all orbs; Create 6 Dark orbs over non Heal orbs
3x all stats for Dark Att.; Increase combo by 2 when matching 5 or more connected Dark orbs at once; 10x ATK and reduce damage taken by 30% when matching 5 or more connected Dark orbs; 1 additional true damage when matching 5 or more Dark orbs
× 4.4000
9819 / 4006 / 59
9173 / 3870 / 57
6460 / 2725 / 40
For 1 turn, 2x ATK for Wood and Light Att.; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds
For 2 turns, 2x orb move time; For 2 turns, 2x ATK for Wood and Light Att.; Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds
[Fixed 12 second movetime] 2.2x all stats for Wood and Light Att.; 14x ATK and reduce damage taken by 50% when matching Wood and Light; Increase combo by 3 when matching Wood and Light
× 4.2857
9819 / 4006 / 59
9173 / 3870 / 57
6460 / 2725 / 40
For 1 turn, no skyfall; For 1 turn, increase combo count by 3; Unlock all orbs; Create 6 Light orbs over non Heal orbs
3x all stats for Light Att.; Increase combo by 2 when matching 5 or more connected Light orbs at once; 10x ATK and reduce damage taken by 30% when matching 5 or more connected Light orbs; 1 additional true damage when matching 5 or more Light orbs
× 4.4000
6624 / 3104 / 1545
6188 / 2998 / 1492
4358 / 2111 / 1051
Delay enemies' next attack by 1 turn; Unlock all orbs; Create 5 Water, Dark, and Heal orbs
Delay enemies' next attack by 1 turn; For 1 turn, reduce damage taken by 75%; Unlock all orbs; Create 5 Water, Dark, and Heal orbs
[Fixed 12 second movetime] 2.2x all stats for Water and Dark Att.; 14x ATK and reduce damage taken by 50% when matching Dark and Water; Increase combo by 3 when matching Dark and Water
× 4.2857
6624 / 3104 / 1545
6188 / 2998 / 1492
4358 / 2111 / 1051
For 1 turn, no skyfall; For 1 turn, increase combo count by 3; Unlock all orbs; Create 6 Water orbs over non Heal orbs
3x all stats for Water Att.; Increase combo by 2 when matching 5 or more connected Water orbs at once; 10x ATK and reduce damage taken by 30% when matching 5 or more connected Water orbs; 1 additional true damage when matching 5 or more Water orbs
× 4.4000
8718 / 3388 / 752
8144 / 3273 / 726
5735 / 2305 / 511
For 1 turn, reduce damage taken by 75%; For 1 turn, 2x ATK for Fire and Light Att.
For 1 turn, reduce damage taken by 75%; For 2 turns, 3x RCV; For 2 turns, 3x ATK for Fire and Light Att.
[Fixed 12 second movetime] 2.2x all stats for Fire and Light Att.; 14x ATK and reduce damage taken by 50% when matching Light and Fire; Increase combo by 3 when matching Light and Fire
× 4.2857
8718 / 3388 / 752
8144 / 3273 / 726
5735 / 2305 / 511
For 1 turn, no skyfall; For 1 turn, increase combo count by 3; Unlock all orbs; Create 6 Fire orbs over non Heal orbs
3x all stats for Fire Att.; Increase combo by 2 when matching 5 or more connected Fire orbs at once; 10x ATK and reduce damage taken by 30% when matching 5 or more connected Fire orbs; 1 additional true damage when matching 5 or more Fire orbs
× 4.4000
6215 / 4114 / 794
For 1 turn, 2x orb move time; For 1 turn, 5x ATK for this monster; Unlock all orbs; Create 3 Fire, Water, and Heal orbs
11x ATK and 2.2x HP & RCV for Fire and Water Att.; 3x ATK and reduce damage taken by 50% when matching Fire and Water; Increase combo by 4 when matching Fire and Water
× 4.0000
7285 / 3784 / 324
6830 / 3662 / 314
4553 / 2441 / 209
For 8 turns, 3x ATK for God and Dragon types; Change all orbs to Water, Light, and Dark orbs; Recover all HP
[Fixed 15 second movetime] 4x all stats for Dragon and God type; 6x ATK and increase combo by 3 when matching 3 or more colors
× 4.6000
8679 / 3776 / 520
8153 / 3658 / 504
5260 / 2360 / 325
For 2 turns, reduce damage taken by 60%; Unlock all orbs; Create 5 Fire and Heal orbs
4.6x HP & ATK for Fire Att.; 6x ATK and increase combo by 5 when matching 5 or more connected Fire and Heal orbs at once
× 4.6154
7425 / 18336 / 35
6975 / 17763 / 34
4500 / 11460 / 22
For 5 turns, bypass void damage shield effects; For 5 turns, 2x ATK for all monsters; Charge all allies' skills by 2 turns
3x HP & ATK for Light Att.; Increase orb movement time by 3 seconds; 9x ATK and reduce damage taken by 35% when matching 3 or more colors; 1 additional true damage when matching 3 or more colors
× 4.6154
6848 / 2544 / 1792
6433 / 2465 / 1736
4150 / 1590 / 1120
For 6 turns, 2x orb move time; For 6 turns, 2x RCV; Unlock all orbs; Change Water and Dark orbs to Wood orbs
3x HP & ATK for Wood Att.; Increase orb movement time by 3 seconds; 9x ATK and reduce damage taken by 35% when matching 2+ Wood combos; Increase combo by 3 when matching 2+ Wood combos
× 4.4000
5446 / 4024 / 1083
5043 / 3869 / 1041
4034 / 3095 / 833
Unlock all orbs; Change all orbs to Fire, Water, and Dark orbs; Recover all HP; Charge all allies' skills by 1 turn
2.2x all stats for Dark Att.; 2x ATK when above 50% HP; 8x ATK and reduce damage taken by 50% when matching Fire, Water, and Dark; Increase combo by 3 when matching Fire, Water, and Dark
× 4.8000
6579 / 5698 / 0
6149 / 5506 / 0
4300 / 3850 / 0
Unlock all orbs; Change Dark orbs to Light orbs; Change Water orbs to Heal orbs; For 1 turn, reduce damage taken by 80%; Enhance all orbs
4.8x all stats for God type; Increase orb movement time by 2 seconds; 6x ATK when matching Light and Heal; 5,000,000 additional true damage when matching Light and Heal
× 4.8000
6579 / 5698 / 0
6149 / 5506 / 0
4300 / 3850 / 0
Unlock all orbs; Change Dark orbs to Light orbs; Change Water orbs to Heal orbs; For 1 turn, reduce damage taken by 80%; Enhance all orbs
4.8x all stats for God type; Increase orb movement time by 2 seconds; 6x ATK when matching Light and Heal; 5,000,000 additional true damage when matching Light and Heal
× 4.0000
6461 / 4287 / 487
6044 / 4144 / 471
4168 / 2858 / 325
For 1 turn, 5x ATK for this monster; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
4x HP for Devil type; 25x ATK on the turn a skill is used
× 4.4000
7797 / 3681 / 553
7173 / 3528 / 530
6237 / 3068 / 461
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 2x RCV; For 2 turns, 2x ATK for both leaders
26x ATK when matching 3 or more colors; Increase combo by 3 when matching 3 or more colors; 4.4x HP for Balanced type
× 4.4000
6906 / 3990 / 649
6354 / 3824 / 622
5525 / 3325 / 541
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 1 turn, the board becomes 7x6
27x ATK and reduce damage taken by 25% when 7 or more combos; 1 additional true damage when matching 7 or more combos; 3.3x HP for Wood and Light Att.
× 4.0000
7060 / 4513 / 0
6605 / 4363 / 0
4555 / 3009 / 0
For 1 turn, no skyfall; For 1 turn, Fire orbs are more likely to appear by 25%; For 1 turn, enhanced orbs are more likely to appear by 25%; Replace all orbs
20x ATK when matching 6 or more connected Fire orbs; 4x HP for Devil type; Increase orb movement time by 5 seconds
× 4.6000
7298 / 4226 / 375
For 1 turn, this monster's damage cap becomes 5,000,000,000; Unlock all orbs; Create 9 Dark orbs
2.3x all stats for Devil type; 15x ATK and reduce damage taken by 50% when matching 9 or more connected Dark orbs; 5,000,000 additional true damage when matching 9 or more Dark orbs
× 2.0000
6212 / 4474 / 552
Reduce unable to match orbs effect by 9,999 turns; Recover 30% of max HP; Remove all awoken skill binds; For 1 turn, 1.5x orb move time
[Board becomes 7x6] 20x ATK and 2x HP for Devil type; 1.5x Rank EXP
× 4.0000
7945 / 4917 / 365
7309 / 4712 / 350
6356 / 4097 / 304
For 1 turn, change all enemies to Fire Att.; Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds
[Board becomes 7x6] 2x HP for Water and Dark Att.; 24x ATK and reduce damage taken by 50% when matching 10 or more connected Water or Dark orbs
× 4.0000
8652 / 5161 / 386
7960 / 4946 / 370
6922 / 4301 / 322
For 2 turns, 2x RCV; For 2 turns, 2x ATK for Fire and Dark Att.; For 2 turns, increase combo count by 6; Enhance all orbs
[Board becomes 7x6] 4x HP & ATK for Fire and Dark Att.; 5x ATK when matching 6 or more connected Fire orbs; 1 additional true damage when matching 6 or more Fire orbs
× 4.0000
7534 / 4878 / 504
6931 / 4675 / 483
6027 / 4065 / 420
For 5 turns, 2x ATK for Balanced type; For 5 turns, reduce damage taken by 35%
[Board becomes 7x6] 2x HP & ATK for Balanced type; 12x ATK and reduce damage taken by 50% when matching 4 or more colors; Increase combo by 2 when matching 4 or more colors
× 4.5000
6218 / 4309 / 661
5789 / 4155 / 637
4288 / 3078 / 472
For 5 turns, +0.3x ATK for each instance of Balanced in team; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
[Fixed 12 second movetime] 4.5x HP for Balanced type; 30x ATK and increase combo by 3 when matching 4 or more colors; 1 additional true damage when matching 4 or more colors
× 4.6000
7767 / 4709 / 550
7146 / 4513 / 527
6214 / 3924 / 458
For 1 turn, 1.5x RCV; For 1 turn, 1.5x ATK for all monsters; For 3 turns, 2x orb move time; Unlock all orbs
30x ATK and reduce damage taken by 50% when matching 4 or more colors; Increase combo by 4 when matching 4 or more colors; 2.3x HP & RCV for Balanced type
× 4.4000
9022 / 5173 / 342
For 2 turns, this monster's damage cap becomes 6,000,000,000; For 2 turns, bypass damage absorb shield and att. absorb shield effects
Reduce damage taken by 75% when matching 6 or more connected Fire orbs; 40x ATK when matching 9 or more connected Fire orbs; 1.1x HP for Fire Att.; Increase combo by 4 when matching 6 or more connected Fire orbs at once
× 4.6000
7914 / 5058 / 293
For 1 turn, bypass void damage shield effects; For 1 turn, this monster's damage cap becomes 5,000,000,000; Unlock all orbs; Change the top row and the 2nd row from the top to Water orbs and change the 2nd row from the bottom and the bottom row to Light orbs
42x ATK when matching 12 or more connected Water or Light orbs; 1 additional true damage when matching 12 or more Water or Light orbs; 4.6x HP & RCV for Water and Light Att.
× 4.0000
4446 / 2514 / 158
Unlock all orbs; Change the top row and the 2nd row from the top to Water orbs and change the 2nd row from the bottom and the bottom row to Light orbs; Change to [10869] for the duration of the dungeon
20x ATK when matching 6 or more connected Water or Light orbs; 4x HP & RCV for Water and Light Att.
× 4.8000
8274 / 6001 / 225
For 1 turn, this monster's damage cap becomes 8,000,000,000; For 1 turn, recover 35% of max HP; Unlock all orbs; Create 9 Fire and Dark orbs over any orbs
9x ATK and deal 5,000,000 additional true damage for each match of exactly 9 connected Fire or Dark orbs; Reduce damage taken by 75% when matching Dark and Fire; 1.2x HP for Fire and Dark Att.
× 4.6000
9685 / 5014 / 384
For 1 turn, this monster's damage cap becomes 6,000,000,000; For 1 turn, 2x ATK for God type; For 1 turn, 2x ATK for this monster; Unlock all orbs; Create 7 Water, Heal, and Poison orbs over any orbs
2x ATK and increase combo by 1 for each match of Poison or Mortal Poison orbs; 15x ATK and 4.6x HP for God type