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4516 / 2819 / 221
Change own Att. to Wood for 1 turns; For 1 turn, 1.5x ATK for Attacker type
502 / 294 / 0
Change Fire and Jammer orbs to Wood orbs; Change Light, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Wood for 2 turns
80 / 506 / 0
Change Water and Jammer orbs to Dark orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Dark for 2 turns
344 / 374 / 0
Change Water and Jammer orbs to Light orbs; Change Fire, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
781 / 153 / 0
Change Fire and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
227 / 428 / 0
Change Water and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
× 4.2000
5345 / 4533 / 277
5071 / 4414 / 270
2741 / 2386 / 146
Change Fire and Jammer orbs to Wood orbs; Change Light, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Wood for 2 turns
5x ATK for Wood Att.; 4.2x HP for Dark Att.; 5x ATK when matching 2+ Wood combos; Increase combo by 2 when matching 2+ Wood combos
× 4.2000
5597 / 4201 / 407
5310 / 4090 / 396
2870 / 2211 / 214
Change Water and Jammer orbs to Dark orbs; Change Wood, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Dark for 2 turns
5x ATK for Dark Att.; 4.2x HP for Light Att.; 5x ATK when matching 6 or more connected Dark orbs; Increase combo by 2 when matching 6 or more connected Dark orbs at once
× 4.2000
7685 / 3840 / 9
7291 / 3739 / 9
3941 / 2021 / 5
Change Water and Jammer orbs to Light orbs; Change Fire, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Wood Att.; 2x ATK for each cross of 5 Light orbs; Increase combo by 2 for each cross of 5 Light orbs
× 4.2000
7080 / 4081 / 42
6717 / 3974 / 41
3631 / 2148 / 22
Change Fire and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Water Att.; 5x ATK when matching 6 or more connected Light orbs; Increase combo by 2 when matching 6 or more connected Light orbs at once
× 4.2000
5779 / 4656 / 82
5483 / 4533 / 80
2964 / 2450 / 43
Change Water and Jammer orbs to Light orbs; Change Dark, Poison, and Mortal Poison orbs to Heal orbs; Change own Att. to Light for 2 turns
5x ATK for Light Att.; 4.2x HP for Fire Att.; 5x ATK when matching 2+ Light combos; Increase combo by 2 when matching 2+ Light combos
× 1.0000
2430 / 1243 / 182
Change own Att. to Fire for 1 turns; For 1 turn, 1.5x ATK for Attacker type
3x ATK for Wood Att. when below 50% HP; May survive when HP is reduced to 0 (HP>70%)
× 1.0000
1598 / 1166 / 479
Change own Att. to Wood for 1 turns; For 1 turn, 1.5x ATK for Attacker type
3x ATK for Water Att. when below 50% HP; May survive when HP is reduced to 0 (HP>70%)
× 1.0000
1890 / 1488 / 198
Change own Att. to Water for 1 turns; For 1 turn, 1.5x ATK for Attacker type
3x ATK for Fire Att. when below 50% HP; May survive when HP is reduced to 0 (HP>70%)
5790 / 958 / 562
5485 / 932 / 547
3047 / 518 / 304
Change own Att. to Water for 1 turns; For 1 turn, 1.5x ATK for Attacker type
2.5x ATK when matching Water, Wood, and Heal at once
× 4.0000
6528 / 3993 / 380
6078 / 3850 / 366
4502 / 2852 / 271
Change own Att. to Water for 1 turns; For 1 turn, 1.5x ATK for Attacker type
12x ATK for Water Att.; 4x HP for Dark Att.; 2x ATK & RCV when 7 or more combos; 1 additional true damage when matching 7 or more combos
× 4.0000
6526 / 3931 / 263
6076 / 3791 / 254
4501 / 2808 / 188
Change own Att. to Fire for 1 turns; For 1 turn, 1.5x ATK for Attacker type
12x ATK for Fire Att.; 4x HP for Light Att.; 2x ATK & RCV when 7 or more combos; 1 additional true damage when matching 7 or more combos
× 4.0000
6530 / 3928 / 352
6080 / 3788 / 339
4504 / 2806 / 251
Change own Att. to Water for 1 turns; For 1 turn, 1.5x ATK for Attacker type
12x ATK for Water Att.; 4x HP for Wood Att.; 2x ATK & RCV when 7 or more combos; 1 additional true damage when matching 7 or more combos
× 4.0000
6526 / 3850 / 420
6076 / 3713 / 405
4501 / 2750 / 300
Change own Att. to Fire for 1 turns; For 1 turn, 1.5x ATK for Attacker type
12x ATK for Fire Att.; 4x HP for Water Att.; 2x ATK & RCV when 7 or more combos; 1 additional true damage when matching 7 or more combos
× 4.0000
6549 / 3947 / 309
6097 / 3806 / 298
4516 / 2819 / 221
Change own Att. to Wood for 1 turns; For 1 turn, 1.5x ATK for Attacker type
12x ATK for Wood Att.; 4x HP for Fire Att.; 2x ATK & RCV when 7 or more combos; 1 additional true damage when matching 7 or more combos
1 / 700 / 5000
For 1 turn, 2x RCV; For 1 turn, 2x ATK for this monster; For 1 turn, reduce damage taken by 75%; Delay enemies' next attack by 1 turn
× 2.8571
7378 / 4265 / 169
6851 / 4107 / 163
5270 / 3159 / 125
For 1 turn, 2x RCV; For 1 turn, 2x ATK for this monster; For 1 turn, reduce damage taken by 75%; Delay enemies' next attack by 1 turn
[Board becomes 7x6] 20x ATK and reduce damage taken by 65% when matching Fire, Water, Light, and Dark at once
1 / 700 / 5000
For 1 turn, 1.5x ATK for this monster; For 1 turn, 1.5x ATK for Attacker type; If HP <= 20%: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
× 3.8462
6420 / 4636 / 224
5961 / 4464 / 216
4585 / 3434 / 166
For 1 turn, 1.5x ATK for this monster; For 1 turn, 1.5x ATK for Attacker type; If HP <= 20%: Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
10x ATK and reduce damage taken by 35% when 5 or more combos; 5,000,000 additional true damage when matching 5 or more combos; 2.5x all stats for Attacker type
1 / 700 / 5000
For 2 turns, bypass damage absorb shield and att. absorb shield effects; For 2 turns, 2x orb move time; For 2 turns, 2x RCV; For 2 turns, 2x ATK for this monster
1 / 700 / 5000
Delay enemies' next attack by 4 turns; For 1 turn, 7x ATK for both leaders
1 / 700 / 5000
Reduce unable to match orbs effect by 9,999 turns; Remove all binds and awoken skill binds; Unlock all orbs; Change all orbs to Fire, Water, Light, Dark, and Heal orbs
× 4.0000
5541 / 3705 / 14
For 1 turn, increase ATK by 10% for each Enhanced Fire Orbs awoken skill on the team; Create 6 Fire orbs over non Heal orbs
25x ATK for matched Att. when matching 5 Orbs with 1+ enhanced; Reduce damage taken by 75% when matching 2+ Fire combos; Increase combo by 3 when matching 2+ Fire combos
× 2.0000
3541 / 2705 / 14
For 99 turns, enhanced orbs are more likely to appear by 50%; Change to [8924] for the duration of the dungeon
18x ATK for matched Att. when matching 5 Orbs with 1+ enhanced; Reduce damage taken by 50% when matching 2+ Fire combos
4440 / 2364 / 21
Delay enemies' next attack by 3 turns; For 3 turns, 3x ATK for both leaders
× 3.8462
6216 / 3191 / 28
5772 / 3073 / 27
4440 / 2364 / 21
Delay enemies' next attack by 3 turns; For 3 turns, 3x ATK for both leaders
22x ATK and reduce damage taken by 35% when matching 4 or more connected Light orbs; 5,000,000 additional true damage when matching 4 or more Light orbs; Reduce damage taken by 60% when 8 or more combos
4864 / 1764 / 1101
For 2 turns, 1.5x ATK for all monsters; Unlock all orbs; Change all orbs to Fire, Water, Light, Dark, and Heal orbs
× 4.0000
6809 / 2381 / 1486
6323 / 2293 / 1431
4864 / 1764 / 1101
For 2 turns, 1.5x ATK for all monsters; Unlock all orbs; Change all orbs to Fire, Water, Light, Dark, and Heal orbs
[Fixed 12 second movetime] 20x ATK and reduce damage taken by 75% when matching 3+ of Fire, Water, Light, or Dark at once; Increase combo by 3 when matching 3+ of Fire, Water, Light, or Dark at once
1 / 700 / 5000
Change all orbs to Fire, Light, Dark, and Heal orbs; Charge all allies' skills by 1 turn
1 / 700 / 5000
For 1 turn, 4x ATK for Devil type; Poison all enemies (1x ATK)
1 / 700 / 5000
Change Water orbs to Heal orbs; Remove all binds and awoken skill binds
1 / 700 / 5000
Delay enemies' next attack by 3 turns; Create 5 Fire orbs
1 / 700 / 5000
Deal 50x ATK Water damage to all enemies; For 6 turns, 1.2x ATK for Physical type
1 / 700 / 5000
Reduce enemies' remaining HP by 10%; Enhance all Wood orbs
1 / 700 / 5000
For 3 turns, 1.5x orb move time; For 3 turns, 1.5x ATK for this monster; For 3 turns, increase ATK by 15% for each Dragon Killer awoken skill on the team
1 / 700 / 5000
Reduce HP by 50%; Change the far right column to Light orbs; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x ATK for God type
1 / 700 / 5000
For 1 turn, increase ATK by 15% for each Two-Pronged Attack awoken skill on the team; For 1 turn, reduce damage taken by 1% for each Two-Pronged Attack awoken skill on the team; Unlock all orbs; Create 4 Wood orbs
1 / 700 / 5000
For 1 turn, increase combo count by 4; Delay enemies' next attack by 2 turns; Unlock all orbs; Change all orbs to Light and Heal orbs
1 / 700 / 5000
For 2 turns, no skyfall; For 2 turns, 1.5x orb move time; For 2 turns, 1.5x RCV; Unlock all orbs; Change Water orbs to Heal orbs
1 / 700 / 5000
Recover 50% of max HP; For 1 turn, 2x ATK for this monster and friend leader; Unlock all orbs; Change the top row to Wood orbs
1 / 700 / 5000
For 1 turn, no skyfall; For 1 turn, 1.5x orb move time; For 1 turn, 1.5x RCV; Unlock all orbs; Change all orbs to Fire, Water, Wood, Light, Dark, and Heal orbs
1 / 700 / 5000
For 3 turns, bypass att. absorb shield effects; Unlock all orbs; Change Fire and Heal orbs to Dark orbs
1 / 700 / 5000
Unlock all orbs; Change the far left column to Light orbs and change the far right column to Heal orbs; For 7 turns, Light orbs are more likely to appear by 15%
1 / 700 / 5000
Change Water orbs to Heal orbs; For 1 turn, all attacks become mass attack
1 / 700 / 5000
For 3 turns, reduce damage taken by 35%