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× 1.0000
3102 / 1731 / 310
For 1 turn, enhanced orbs are more likely to appear by 50%; Enhance all Dark orbs
3x ATK & RCV for Machine type on the turn a skill is used; 4x ATK for matched Att. when matching 5 Orbs with 1+ enhanced
10 / 10 / 250
For 1 turn, bypass damage absorb shield effects; For 1 turn, increase combo count by 2
× 1.5000
6103 / 2411 / 333
5651 / 2318 / 320
4521 / 1854 / 256
For 1 turn, bypass damage absorb shield effects; For 1 turn, increase combo count by 2
[No skyfall] 1.5x all stats for Light Att.; 4x ATK when matching 2 Light combos, up to 8x at 3 Light combos
× 1.5000
4021 / 1654 / 186
For 1 turn, bypass damage absorb shield effects; For 1 turn, increase combo count by 2
[No skyfall] 1.5x all stats for Light Att.; 3x ATK when matching 2 Light combos, up to 5x at 3 Light combos
× 1.5000
5416 / 2537 / 331
5015 / 2439 / 318
4012 / 1951 / 254
For 1 turn, 3x ATK for Fire Att.; For 1 turn, Fire orbs are more likely to appear by 25%
[Board becomes 7x6] 1.5x HP & ATK for Fire Att.; 2.5x ATK when matching 2 Fire combos, up to 7x at 5 Fire combos
× 1.5000
5889 / 2414 / 617
5436 / 2317 / 592
4530 / 1931 / 493
Enhance all Dark orbs; For 1 turn, reduce damage taken by 35%
[No skyfall] 1.5x all stats for God type; 6x ATK for God type when below 80% HP
× 1.0000
3254 / 2580 / 203
Recover 8x RCV as HP; Reduce binds and awoken skill binds by 5 turns; Reduce unable to match orbs effect by 5 turns
2.5x ATK & RCV for God type; 3x ATK for each cross of 5 Light orbs
× 1.3333
7482 / 2117 / 96
6859 / 2025 / 92
6235 / 1841 / 84
Delay enemies' next attack by 2 turns; Remove all awoken skill binds; For 2 turns, 2x orb move time; For 2 turns, 2x ATK for Dark Att.
4x ATK when 6 or more combos up to 10x at 10 combos; 2.5x ATK and reduce damage taken by 25% when matching 2+ Dark combos
× 2.0000
5494 / 2171 / 567
5036 / 2077 / 542
4578 / 1888 / 493
For 1 turn, 2x ATK for God and Balanced types; Reduce HP by 50%; Deal 100,000 Light damage to an enemy
4x ATK and reduce damage taken by 50% when matching 5 Heal orbs in a cross formation; 2x ATK & RCV for Balanced, Dragon, and God type
× 1.5000
5166 / 1934 / 805
4736 / 1850 / 770
4305 / 1682 / 700
For 1 turn, reduce damage taken by 75%; For 1 turn, increase combo count by 2
[No skyfall] 1.5x HP & ATK for Healer type; 2x ATK when 5 or more combos up to 12x at 10 combos
× 1.3333
6241 / 1418 / 806
5721 / 1356 / 771
5201 / 1233 / 701
Delay enemies' next attack by 2 turns; For 2 turns, 2.5x ATK for Water Att.
4x ATK and reduce damage taken by 25% when matching Water and Fire; 3x ATK & RCV for Water Att. on the turn a skill is used
× 1.0000
5286 / 2845 / 222
4846 / 2721 / 212
4405 / 2474 / 193
For 9 turns, 2.5x ATK for Light and Water Att.; For 9 turns, 2.5x RCV; Charge all allies' skills by 1 turn
2.5x ATK & RCV for Light Att.; 3x ATK for Light Att. on the turn a skill is used
× 1.0000
4806 / 2553 / 536
4406 / 2442 / 513
4005 / 2220 / 466
For 9 turns, 2.5x ATK for Wood and Dark Att.; For 9 turns, 2.5x RCV; Charge all allies' skills by 2 turns
2.5x ATK & RCV for Wood Att.; 3x ATK for Wood Att. on the turn a skill is used
× 1.0000
6242 / 2159 / 361
5722 / 2065 / 345
5202 / 1877 / 314
For 9 turns, 2.5x ATK for Water and Dark Att.; For 9 turns, 2.5x RCV; Charge all allies' skills by 1 turn
2.5x ATK & RCV for Water Att.; 3x ATK for Water Att. on the turn a skill is used
× 2.0000
5622 / 2412 / 494
5206 / 2319 / 475
4165 / 1855 / 380
For 1 turn, increase ATK by 50% for each God Killer awakening on the team
2x HP & ATK for God and Devil type; 3.5x ATK when matching 3 or more colors
× 2.0000
3565 / 1380 / 280
For 1 turn, increase ATK by 50% for each God Killer awakening on the team
2x HP & ATK for God and Devil type; 3.5x ATK when matching 3 or more colors
× 1.0000
3335 / 1480 / 363
For 1 turn, increase ATK by 70% for each Resistance-Blind awakening on the team
1.5x ATK & RCV for Devil type; 3x ATK when matching 3 or more colors
× 1.0000
1468 / 536 / 102
For 1 turn, increase ATK by 70% for each Resistance-Blind awakening on the team
1.5x ATK & RCV for Devil type; 3x ATK when matching 3 or more colors
× 1.5000
3253 / 1455 / 418
For 2 turns, 1.5x ATK for Dark Att.; Enhance all Dark orbs
1.5x HP & RCV for Dark Att.; 3.5x ATK when matching 3 or more colors (2+heal)
× 2.0000
5577 / 2697 / 231
5112 / 2580 / 221
4647 / 2345 / 201
Deal Dark damage to all enemies depending on HP level (200x at 1 HP and 40x at 100% HP); For 1 turn, 3x ATK for Dark Att.
2x HP & ATK for Dragon and Devil type; 3.5x ATK when matching Dark and Light
× 1.0000
6780 / 1917 / 355
6215 / 1834 / 340
5650 / 1667 / 309
For 2 turns, 2x RCV; For 2 turns, reduce damage taken by 75%; Charge all allies' skills by 1 turn
2x ATK & RCV for Physical and Dragon type; 3.5x ATK when matching Light and Dark
× 5.0000
5520 / 1380 / 1265
5060 / 1320 / 1210
4600 / 1200 / 1100
Recover 50% of max HP; Remove all binds and awoken skill binds; Charge all allies' skills by 1 turn
3x ATK & RCV for God type; Reduce damage taken by 80% when HP is full
5205 / 1711 / 408
Reduce enemies' remaining HP by 30%; Recover all HP
8x ATK when HP is full; 5x ATK when below 99% HP
× 1.3333
3418 / 1885 / 130
For 4 turns, bypass damage absorb shield effects; Charge all allies' skills by 1 turn
3x ATK for Attacker type; 2.5x ATK and reduce damage taken by 25% when 6 or more combos
× 1.3333
1709 / 838 / 58
For 4 turns, bypass damage absorb shield effects; Charge all allies' skills by 1 turn
3x ATK for Attacker type; 2.5x ATK and reduce damage taken by 25% when 6 or more combos
100 / 50 / 300
Recover 30% of max HP; Remove all binds and awoken skill binds; For 2 turns, 1.5x ATK for Attacker and Devil types
6x ATK and 2x RCV for Attacker type; Reduce damage taken from Wood, Light, and Dark Att. by 50%
5011 / 3083 / 352
4653 / 2969 / 339
3579 / 2284 / 261
Recover 30% of max HP; Remove all binds and awoken skill binds; For 2 turns, 1.5x ATK for Attacker and Devil types
6x ATK and 2x RCV for Attacker type; Reduce damage taken from Wood, Light, and Dark Att. by 50%
× 1.0000
6540 / 2839 / 185
6037 / 2725 / 178
5031 / 2271 / 148
Deal 100x ATK Dark damage to an enemy and recover 15% of the damage as HP; Enhance all Water and Dark orbs
2.5x ATK & RCV for God type and Water Att.; 2.5x ATK when matching 6 or more connected Water orbs
× 1.0000
6498 / 2117 / 313
5957 / 2025 / 299
5415 / 1841 / 272
Reduce unable to match orbs effect by 9,999 turns; Remove all awoken skill binds; For 8 turns, increase orb move time by 5 seconds; Enhance all orbs
3x ATK for matched Att. when matching 5 Orbs with 1+ enhanced; 3x ATK when 6 or more combos up to 6x at 8 combos
× 1.2500
6324 / 1939 / 469
5797 / 1855 / 449
5270 / 1686 / 408
For 3 turns, reduce damage taken by 60%; Charge all allies' skills by 1 turn
3x ATK when matching 2+ Wood combos; 1.5x ATK & RCV for Wood Att.; Reduce damage taken by 20%
× 1.0000
8112 / 1265 / 359
7436 / 1210 / 343
6760 / 1100 / 312
Delay enemies' next attack by 4 turns
2x ATK when 4 or more combos up to 5x at 10 combos; May survive when HP is reduced to 0 (HP>50%)
× 1.0000
5712 / 2021 / 597
5236 / 1933 / 571
4760 / 1757 / 519
For 3 turns, all attacks become mass attack; For 1 turn, 2x orb move time
3x ATK when 4 or more combos up to 5x at 8 combos; 2.5x ATK and 1.5x RCV on the turn a skill is used
× 1.0000
4846 / 1888 / 923
4442 / 1806 / 883
4038 / 1642 / 803
For 1 turn, reduce damage taken by 15%; Remove all binds and awoken skill binds
3x ATK when matching 3 or more colors up to 4x at 5 colors; 2.5x ATK & RCV on the turn a skill is used
100 / 100 / 100
Deal Light damage to all enemies depending on HP level (250x at 1 HP and 50x at 100% HP)
100 / 100 / 100
For 2 turns, increase ATK by 25% for each Enhanced Dark Orbs awakening on the team
× 1.0000
4152 / 2596 / 58
3855 / 2500 / 56
2965 / 1923 / 43
Poison all enemies (1x ATK); For 1 turn, 0.5x orb move time
1.5x ATK when 3 or more combos; Increase orb movement time by 13 seconds
1483 / 854 / 19
Poison all enemies (1x ATK); For 1 turn, 0.5x orb move time
Increase orb movement time by 13 seconds
× 2.0000
4992 / 2532 / 277
4635 / 2438 / 267
3565 / 1875 / 205
Deal Light damage to all enemies depending on HP level (250x at 1 HP and 50x at 100% HP)
5x ATK for Water Att.; 2x HP for Wood Att.; 3.5x ATK when matching Water and Wood; 50,000 additional true damage when matching Water and Wood at once
× 1.0000
1783 / 722 / 91
Deal Light damage to all enemies depending on HP level (250x at 1 HP and 50x at 100% HP)
5x ATK for Water Att.; 2x ATK when matching Water and Wood
× 2.0000
4018 / 1641 / 882
3731 / 1580 / 849
2870 / 1215 / 653
For 2 turns, increase ATK by 25% for each Enhanced Dark Orbs awakening on the team
[No skyfall] 10x ATK and 2x HP for Dark Att.; 10x RCV additional heal when matching orbs
× 2.0000
1435 / 540 / 290
For 2 turns, increase ATK by 25% for each Enhanced Dark Orbs awakening on the team
[No skyfall] 5x ATK and 2x HP for Dark Att.; 10x RCV additional heal when matching orbs
× 2.0000
5171 / 2814 / 556
4788 / 2706 / 535
3830 / 2165 / 428
For 2 turns, increase ATK by 60% for each Enhanced Dark Att. awakening on the team; For 2 turns, increase combo count by 1
[No skyfall] 2x HP & ATK for Dark Att.; 8x ATK and increase combo by 2 when matching 6 or more connected Dark orbs at once
× 2.0000
2453 / 1605 / 420
For 1 turn, increase ATK by 15% for each Enhanced Wood Orbs and Enhanced Light Orbs awakening on the team
2x HP & ATK for Healer type; 1.5x ATK for each cross of 5 Wood or Light orbs
× 2.0000
1226 / 713 / 187
For 1 turn, increase ATK by 15% for each Enhanced Wood Orbs and Enhanced Light Orbs awakening on the team
2x HP & ATK for Healer type; 1.5x ATK for each cross of 5 Wood or Light orbs
100 / 100 / 100
100 / 100 / 100
100 / 100 / 100
100 / 100 / 100
100 / 100 / 100
100 / 100 / 100