For 2 turns, no skyfall; For 2 turns, 2x orb move time; For 2 turns, 2x RCV; Unlock all orbs; Create 3 Water orbs over non Heal orbs, and create 9 Heal orbs over non Water orbs
Reduce damage taken by 35% when matching 6 or more connected Heal orbs; Increase combo by 4 when matching 6 or more connected Heal orbs at once; 20x ATK and reduce damage taken by 60% when matching Water and Heal