For 1 turn, no skyfall; For 1 turn, reduce damage taken by 100%; Charge all allies' skills by 1 turn
Create 1 spinner that changes every 0.5s for 1 turn; For 1 turn, 2x orb move time; For 1 turn, reduce damage taken by 80%
3x ATK & RCV for Water Att.; 3x ATK and increase combo by 1 for each match of exactly 5 connected Water orbs; Reduce damage taken by 75% when 8 or more combos; 1 additional true damage when matching 8 or more combos
Leader Effective HP Ratio ×4.0000